Today I worked on the WarioWare tutorial in stardance and fixed several bugs in my game. First, I set up the Global script as an Autoload so the game could recognize it, and I fixed a folder name typo that was causing a crash when switching scenes. I also got my character to jump by changing the jump velocity to a negative number because Godot’s 2D vertical axis is upside down.After that, I fixed the garlic items by creating a custom floating animation with autoplay and loop turned on, and I replaced some incorrect transform nodes with a proper, reusable garlic item scene. Finally, I added the missing timer node to my level, fixed a node naming issue in the timer script so the text updates correctly, and repaired a broken file dependency so the intermission screen can load without crashing.
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