Today I continued working on the WarioWare tutorial in stardance and fixed several major bugs in my game. I started by setting up the Global script as an Autoload and fixing a scene switching folder typo. I also fixed the player jumping physics by setting the velocity to a negative number to account for Godot’s inverted vertical axis. Then, I set up a looping floating animation for the garlic items and cleaned up the scene hierarchy. Later on, we focused on fixing crashes and getting the item collection to work. I added a missing timer node to the level and fixed its internal script reference. I also repaired a broken file dependency that was causing the intermission screen to crash. When the garlic items wouldn’t disappear, we moved the collision logic away from hardcoded paths to stop the game from crashing with empty values. We fixed a bug where the garlic code was accidentally pasted into the main level script instead of the garlic script, and we cleaned up an indentation error that stopped the game from building. Finally, we set up the collision detection to connect automatically in the code using signals and added diagnostic print statements to track exactly when the player and garlic hitboxes overlap.
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