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3h 18m logged

Hey guys, quick update here. Lately I’ve been working on a heat-seeking missile, and although I encountered a lot of different bugs today I finished the weapon up (kind of). I’m using a software called Linq to filter out enemies and get the closest one to the missile, but a problem I encountered is that the algorithm doesn’t account for colliders between the missile and the enemy. I’ve tried a bunch of stuff such as raycasting and Physics.linecast, but nothing seems to be working. I’m gonna take a break for today and come back tomorrow with a fresh mindset. Other than that, I also am finishing up a “mech” enemy that has different pieces of it you have to destroy in order to kill it. I’ll give a bigger explanation of this enemy when I finish it. Thanks for reading!

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