Multiplayer Shooting Game
- 4 Devlogs
- 12 Total hours
A couch co-op puzzle experience using a unique shooting twist.
A couch co-op puzzle experience using a unique shooting twist.
I just finished integrating the second player’s movement and UI into the game. I made it so that the 2 players share a common magic meter, which is a circular ring in the center of the screen. I try to make the gameplay require cooperation as much as possible via having both players share certain game mechanics such as their magic. With that, I have also finished the enemy tutorial area!
I am currently working on the 2-player functionality of the code for this game. Since some of Unity’s canvas assets are not built for 2-player unless you update them in a certain way, I have to manually go in and update my scripts to make the world objects function as expected. All in all, development is rocky but progressing.
I just finished the chest system as well as the coin system. Taps are the standard currency and joules are a rare currency that can net you cool items that wouldn’t be available normally.
Just finished the enemy code to track down the player and try to shoot the player, it has been a little rough with the balancing but development is going well on the programming side.