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Crystal

  • 4 Devlogs
  • 6 Total hours

A 2D Metroidvania, witch is inspired By Hollow knight.

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2h 16m logged

I’ve not managed to do alot today cause most of the time spent were just debugging old slop code i’ve made before. but some changes were made and i’ve also added a few things like a knockback system when you hit something you can also time your down attacks to do a pogo on any enemy. I’ve also added a player health so now the player can acctually die if you get hit. same with when you do light attacks you will acctually deal damage to the enemy.

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1h 32m logged

I’ve now made a fully working Parry system and made it so whenever we add a new attack/Projectile all we need to do is give them the tag Parryable and we will be able to parry said attack/projectil.

I made it so the players projectile will go right through the attacks that are weaker or it will break if the attack is stronger.

the turret now has health and when killed will respawn back at the same place.

The first 100 followers will be written down as the OG followers

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1h 34m logged

I made the special attack able to move in the correct way, so if i was turned to the left it went to the left and so on with if i was turned to the right. I made it dip a little so it would not go completley straight.

I also made a little turret so i can test out my next part that i will be working on Drum Roll

A parry system. This game will have a parry system that will allow you to not take damage by timing an attack on almost everything. some attack wont be parriable just because if so the gameplay would be hella boring.

it is a pretty hard task for me at the moment since i want to make one script that will work for every future attack/projectile that has the tag parriable.

thats all the time i had today. I will continue on the parry system the next time i boot up unity Also if you’ve read this far what is your favourite Bleach character mine is on the image below Xp

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22m logged

I made some basic movement and a way to attack in the four areas up, down, left, and right. I started on making a “Special attack” but it got late so i will continue on that next time

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