Devlog 10
Changes
- Added 6 Nodes
- Added 3 Generator Nodes
- Added 3 Upgrade Nodes
- Implemented handling of locked/invisible nodes
- Locked nodes now won’t be able to be bought unless the parent node is bought at least once
- Nodes behind a locked node are invisible until the locked node is bought
Notes
This is fun! I’m working on the game mechanics and I’m not running into a lot of issues. All my bugs (except one) were caught pretty early on, so its a win in my book :]
That brings me to the one bug, the bane of my existence… For some bizarre reason, clicking on my nodes doesn’t buy them regularly. Sometimes i need to click many many times, and in the log it doesn’t even register that I clicked the nodes! Maybe it has something to do with the epsilon value which i use to distinguish between dragging the screen and selecting a node, which currently evaluates epsilon before the mouseup event, so maybe i can switch it around and it’ll work. maybe…
other than that I’m pretty happy with how it’s turning out. I am a bit worried about making textures, though, since they all look like some weird corporate/ai generated logo because i’m not good enough at art / graphic design
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