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Devlog 4
Changes
- Added functionality to pan & zoom around
- Moved the HUD (Energy Display) into a separate canvas
this took me longer than I’d like to admit, because Unity was being a bit finicky about my GameObject and refused to run its code for some reason. I used AI for troubleshooting the problem, but used none of its code.
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Devlog 3
I have continued my work on Pocket Universe, and have added following:
- Split Node Prefabs into Generator and Upgrade Nodes
- Added a NodeBoost Scriptable Object
- Worked on Node Visibility Logic
One problem I have is that a lot of the code for Generator and Upgrade Nodes is identical. I would have made a Node Monobehavior script that handles both and individual sub-classes, but that is kind of messy, at least for now. We will see in about 5 Devlogs if I made the right choice :p
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Devlog 2 - Added Nodes for generation
These nodes are clickable by the player in order to buy Generators, which create Energy or other resources. They are comparable to the Cell to Singularity nodes. There will be Generator and Upgrade Nodes; Generator Nodes will be able to be bought multiple times, while upgrade nodes will only be able to be bought once.
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Starting work
This is a really ambitious project I doubt I’ll be able to finish completely by October, but I’ll try to get as far as possible, so lets see :3