Devlog 3
I have continued my work on Pocket Universe, and have added following:
- Split Node Prefabs into Generator and Upgrade Nodes
- Added a NodeBoost Scriptable Object
- Worked on Node Visibility Logic
One problem I have is that a lot of the code for Generator and Upgrade Nodes is identical. I would have made a Node Monobehavior script that handles both and individual sub-classes, but that is kind of messy, at least for now. We will see in about 5 Devlogs if I made the right choice :p
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