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1h 34m 40s logged

Devlog 8

Changes

  • Added Node Info Text Box
    • Shows Title, info about the node, and a button to buy with a set price
  • Refactored Node Script Structure

Notes

I have been saved by the power of abstract classes! I unified the nodes into one abstract Node class, and made completion classes for Generators and Upgrades. Now it works by simply accessing the base Node class instead of not knowing whether the class is GeneratorNode or UpgradeNode. This makes it much easier.

I am planning now to get some interesting node names from physics, like building up from quarks to larger structures, and i also am going to make some textures so the game doesnt look as shitty :p

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