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FlightScope FlightCore

Hardware
  • 4 Devlogs
  • 17 Total hours

This hardware project, in complement to my software project, FlightScope, will consist of designing and building a compact flight computer (FlightCore), as well as designing and building a rocket to house it on its first flight.

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4h 31m 27s logged

Devlog 4: If I built my rocket using my CAD, it would nosedive straight into the ground…

Overview

Hey everybody! Rocket CAD is closing in on completion! I’m still missing some pretty important aerodynamic pieces, but I’ve been able to get some good work done that I’m here to tell you all about!

FlightScope

If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462


What’s New

This week I made major progress on the rocket CAD.

The biggest improvement was on the FlightCore Avionics bay. The layout is much more finalized, as I’ve designed in for more stability and even added the power switch! Now I can actually turn this thing on, which is a nice step in the right direction

Beyond that, I’ve started fitting subassemblies together, getting a sense for packaging on the rocket. See some pictures of it at the bottom of the devlog :)


What’s Next

The biggest remaining task is designing the fins. Before I commit to a final shape, I’ll be running some simulations to find what allows for the best stability.


Conclusion

Thanks for making it this far!

If you’d like to follow along, check out the projects on GitHub or give me a follow!

FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer

FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope

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1h 59m 44s logged

Devlog 3 - Avionics Bay V2

Overview

Hey everybody! This cycle, I’ve shifted my focus from software to hardware. After getting FlightCore’s subsystem code into a good place, it was time to redesign the avionics bay around the actual components that will be flying.

FlightScope

If you’re new here, this is the hardware side of my big summer project, FlightScope. You can find my work on the software side of FlightScope here: https://stardance.hackclub.com/projects/13462


What’s New

This week I designed the second revision of the FlightCore avionics bay in Onshape. See it in the video at the bottom of the devlog!

The redesign includes:

  • A much cleaner component layout.
  • Mounting locations for every PCB.
  • Better spacing for wiring and connectors.
  • A compact sled that fits inside the avionics coupler while keeping everything accessible.

What’s Next

Now that the avionics bay design is mostly complete, the next step is to finish up the rest of the rocket CAD. Hopefully, I’ll also be ordering FlightCore avionics very soon so test-fit everything and begin validating the software on the actual hardware.


Conclusion

Thanks for making it this far! If you like what you see, check out the projects on GitHub or give me a follow!
FlightCore Repo: https://github.com/zombieking1555/FlightScope_FlightComputer
FlightScope Dashboard Repo: https://github.com/zombieking1555/FlightScope

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5h 57m 47s logged

Devlog 2 - Software Progress

Overview

Hey everybody, I’ve been on vacation and haven’t been fully locked on Stardance, but I’ve still been able to get some work in that I would love to share with you all.

Flightscope

If you’re new here, this is the hardware side of my big summer project, Flightscope. Find my other work in this project.


What’s New

In this chunk of work. I have (for now) completed the subsystem code for FlightCore (my flight computer, powered by an RPi Pico 2). Here is a map of how the program works:

      ┌────────┐
      │ LiPo Battery │
      └────┬───┘
    ┌───── ───────┐
    │ Raspberry Pi Pico 2│
    └──────┬── ───┘
       ┌─────┼──────┐
      ▼              ▼                  ▼
┌───┐ ┌────┐ ┌─── ──┐
│ IMU  │ │ BMP  │ │ microSD│
│Accel│ │Altim. │ │ Logger   │
└─┬─┘ └─┬──┘ └──┬── ┘
      └── ──┼ ──────┘
     Sample Sensors (200 Hz)
     Pre-launch Ring Buffer
     Launch Detection Logic
      Flight State Machine
     Boost → Coast → Descent
       Write Flight CSV
      FlightScope Dashboard
  Graphs • 3D Replay • Analysis

Conclusion

Flightcore is making some great progress on the software side, and here’s a picture of the fun I’m having in Onshape designing the avionics sled! Look out for that in the next devlog. Thanks for getting this far! I would love to see what cool things you guys are working on too. Leave a comment, and I would love to check out your projects!


Edit: I apologize for the attachment spam, I can’t find the option to delete them.

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4h 31m 37s logged

Devlog 1 - Welcome To FlightCore

Overview

What’s up, guys! If you have been following my other project, FlightScope, the name of this project will ring a bell. This is the hardware extension for FlightScope, so I can get real data and actually test the app.

What am I actually building?

FlightCore has 2 main parts:

  • The Flight Computer, which is what is going to collect the flight data and will be housed inside number 2….
  • A Rocket! I’ll be building a (most likely) low-power rocket that will bring FlightCore up into the sky.

With all that out of the way, I’ll tell you what I’ve got done in this first chunk of time.


What’s New

  • Began modeling the electronics sled and other rocket parts with Onshape
  • Initialized FlightCores codebase with sensor initialization. P.S. - The GitHub is public! I’ll be storing everything about this project right here.

Challenges

This project is full of challenges! To name a few:

  • This is my first hardware project, and putting all the electronics I plan to use together is going to be a big one in itself.
  • I haven’t ever used CAD software before (I apologize if my CAD is horrendous. I’m trying, I promise), so modeling everything in Onshape is fun!
  • I’m programming the flight computer with new libraries that are brand new to me, not to mention using C++, which is also something I haven’t used yet.

I’m basically jumping off a helicopter into an ocean without knowing how to swim, but the great part about it is I sure will learn a lot and fast!


Next Steps

  • Program up the other sensors in the flight computer
  • Figure out how I’m actually going to log the data that these sensors are giving me
  • Continue modeling the rocket and electronics sled in CAD

And that’s a wrap for devlog 1! As I’ve said, this project really does have me learning along the way. Any advice would be much appreciated! With that said, I’ll see you all in the next one.

See progress on the electronics sled:

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