Devlog 1 - Welcome To FlightCore
Overview
What’s up, guys! If you have been following my other project, FlightScope, the name of this project will ring a bell. This is the hardware extension for FlightScope, so I can get real data and actually test the app.
What am I actually building?
FlightCore has 2 main parts:
- The Flight Computer, which is what is going to collect the flight data and will be housed inside number 2….
- A Rocket! I’ll be building a (most likely) low-power rocket that will bring FlightCore up into the sky.
With all that out of the way, I’ll tell you what I’ve got done in this first chunk of time.
What’s New
- Began modeling the electronics sled and other rocket parts with Onshape
- Initialized FlightCores codebase with sensor initialization. P.S. - The GitHub is public! I’ll be storing everything about this project right here.
Challenges
This project is full of challenges! To name a few:
- This is my first hardware project, and putting all the electronics I plan to use together is going to be a big one in itself.
- I haven’t ever used CAD software before (I apologize if my CAD is horrendous. I’m trying, I promise), so modeling everything in Onshape is fun!
- I’m programming the flight computer with new libraries that are brand new to me, not to mention using C++, which is also something I haven’t used yet.
I’m basically jumping off a helicopter into an ocean without knowing how to swim, but the great part about it is I sure will learn a lot and fast!
Next Steps
- Program up the other sensors in the flight computer
- Figure out how I’m actually going to log the data that these sensors are giving me
- Continue modeling the rocket and electronics sled in CAD
And that’s a wrap for devlog 1! As I’ve said, this project really does have me learning along the way. Any advice would be much appreciated! With that said, I’ll see you all in the next one.
See progress on the electronics sled:
Comments 1
peak bro keep going!!
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