Chess.com Style Game Reviewer
- 7 Devlogs
- 29 Total hours
A chess.com style game reviewer plus some extra quality of life stuff
A chess.com style game reviewer plus some extra quality of life stuff
Ok so apparently I have to write a final devlog before shipping so here’s what my next steps for the reviewer. 1. Improve the Game Accuracy and Classification function. 2. Find critical moments/moves where it heavily affected the game’s outcome. As for the frontend: Add next and previous move buttons. Add an interactable chess board where the player can change a move to see the different outcome. Obviously there’s more but these are the step ill prob take next.
Almost done! My attempt to program a chess.com style reviewer. It has the basic stats like evaluation, Classification, WDL and move accuracy. It also contains game accuracy and a SVG board where you can see your moves. It’s currently in its rawest form and I’ll improve the accuracy of the reviewer and add more useful feature to it.
Frontend 90% done. Using PySide6
Last but not least, the UI. I’ll be coding it using PySide6. Im currently still learning how to use the language.
Ok i dont really have a photo rn (using phone to type the devlog) but i’ve formatted, simplified and and created files to store all of the functions. All that’s left to do is add GUI. Ill prob add a photo tmr
I would say I’m 85% done with the backend of the chess reviewer. I added move and game accuracy, WDL (Win/Draw/Loss) probability and some tactics detection like hanging pieces, loose pieces, and pieces en prise. I even managed to find publicly available equations that yield results similar to Chess.com. My next steps would be adding the basic classifications and tactics detection before adding gui.
in progress. Aiming to build a chess.com style reviewer. Using python-chess and stockfish to build this. Also any tutorials on the python chess lib other than the documentation? thanks