devlog 2 - It’s alive!
The town is now up and running over at https://vapor-wav.itch.io/automatown
Currently, you can simulate any of the 256 elemantary cellular automata in a grid of a customizable size, where you can either set the grid manually, randomly or a mix of both. You can also look at four premade examples showcasing some cool stuff, that you can also change manually.
If you don’t know about cellular automatas and this all seems like gibberish to you, I highly encourage you to try these examples for yourself, it’s insanely simple and very cool.
Making UI scale correctly in unity builds is annoying, so even though I fixed most of it, still if you don’t play in fullscreen you can’t see the very sides of the screen, I’ll work on fixing it. For now just press the fullscreen button in the bottom right of the screen.
Also I changed the way I create the cells from a basic instanciate(block, position, rotation) to an object pool which I think halves the work done for making new cells, still takes a bit to load big grids (like 1000x1000).
That’s pretty much it for this devlog, if you have a suggestion for a new feature or found a bug please do tell, and have fun with the program!
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