You are browsing as a guest. Sign up (or log in) to start making projects!

guydryzun

@guydryzun

Joined June 16th, 2026

  • 2Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
A passionate game dev, math and computer science nerd.
discord - guy729
itch - https://vapor-wav.itch.io/
slack - guydryzun
Open comments for this post

1h 51m 54s logged

devlog 2 - It’s alive!

The town is now up and running over at https://vapor-wav.itch.io/automatown
Currently, you can simulate any of the 256 elemantary cellular automata in a grid of a customizable size, where you can either set the grid manually, randomly or a mix of both. You can also look at four premade examples showcasing some cool stuff, that you can also change manually.
If you don’t know about cellular automatas and this all seems like gibberish to you, I highly encourage you to try these examples for yourself, it’s insanely simple and very cool.
Making UI scale correctly in unity builds is annoying, so even though I fixed most of it, still if you don’t play in fullscreen you can’t see the very sides of the screen, I’ll work on fixing it. For now just press the fullscreen button in the bottom right of the screen.
Also I changed the way I create the cells from a basic instanciate(block, position, rotation) to an object pool which I think halves the work done for making new cells, still takes a bit to load big grids (like 1000x1000).
That’s pretty much it for this devlog, if you have a suggestion for a new feature or found a bug please do tell, and have fun with the program!

devlog 2 - It’s alive!

The town is now up and running over at https://vapor-wav.itch.io/automatown
Currently, you can simulate any of the 256 elemantary cellular automata in a grid of a customizable size, where you can either set the grid manually, randomly or a mix of both. You can also look at four premade examples showcasing some cool stuff, that you can also change manually.
If you don’t know about cellular automatas and this all seems like gibberish to you, I highly encourage you to try these examples for yourself, it’s insanely simple and very cool.
Making UI scale correctly in unity builds is annoying, so even though I fixed most of it, still if you don’t play in fullscreen you can’t see the very sides of the screen, I’ll work on fixing it. For now just press the fullscreen button in the bottom right of the screen.
Also I changed the way I create the cells from a basic instanciate(block, position, rotation) to an object pool which I think halves the work done for making new cells, still takes a bit to load big grids (like 1000x1000).
That’s pretty much it for this devlog, if you have a suggestion for a new feature or found a bug please do tell, and have fun with the program!

Replying to @guydryzun

0
25
Open comments for this post
Reposted by @guydryzun

35m 22s logged

THE TOURNAMENT IS STARTING NOW!

as you can see in the last devlog the tournament said in it is starting
right now!

explanation

this is a speedrunning competition in my 1 level demo game(very early in development) in that game you cant even die yet so go wild

rules

  • the clips must be unedited(unless you add like an edit of lebron and
    then its fine)
  • submissions end when this post reaches 24 hours/2:30 pm utc and will
    be sent directly to me on slack/discord(which you can find in my bio)
  • exploits are allowed!
  • runs can only be in the current build in itch.io
    -runs that are on linux/windows must not use the web version because its super bad

changes this version

press r to restart + finished the end gui + fixed some score calculation
bugs

controls:

  • wasd + space - normal movement ngl
  • ctrl - slide
  • lmb - shoot(with shotgun you get knockback btw)
  • shift - dash
  • 1/2 - switch weapons
  • r - restart

winner

the winner will be the one with highest score by the end of the 24
hours/2:30 pm utc or the first person to reach a perfect score and he
will win being inside the game + in the next devlog

itch.io: https://idotweaks.itch.io/the-way-to-tealjust-kill

now for the general stuff

my discord: swiftfishi3
my slack: loveTheGodotDeveloper
(if there will be any edits i will put them here)

for now take a look at my fastest run(you have to wait a bit and its
mid development)- runs can only be in the current build in itch.io

like and repost so more people see it:D

THE TOURNAMENT IS STARTING NOW!

as you can see in the last devlog the tournament said in it is starting
right now!

explanation

this is a speedrunning competition in my 1 level demo game(very early in development) in that game you cant even die yet so go wild

rules

  • the clips must be unedited(unless you add like an edit of lebron and
    then its fine)
  • submissions end when this post reaches 24 hours/2:30 pm utc and will
    be sent directly to me on slack/discord(which you can find in my bio)
  • exploits are allowed!
  • runs can only be in the current build in itch.io
    -runs that are on linux/windows must not use the web version because its super bad

changes this version

press r to restart + finished the end gui + fixed some score calculation
bugs

controls:

  • wasd + space - normal movement ngl
  • ctrl - slide
  • lmb - shoot(with shotgun you get knockback btw)
  • shift - dash
  • 1/2 - switch weapons
  • r - restart

winner

the winner will be the one with highest score by the end of the 24
hours/2:30 pm utc or the first person to reach a perfect score and he
will win being inside the game + in the next devlog

itch.io: https://idotweaks.itch.io/the-way-to-tealjust-kill

now for the general stuff

my discord: swiftfishi3
my slack: loveTheGodotDeveloper
(if there will be any edits i will put them here)

for now take a look at my fastest run(you have to wait a bit and its
mid development)- runs can only be in the current build in itch.io

like and repost so more people see it:D

Replying to @love

3
69
Open comments for this post

2h 50m 52s logged

devlog 1 - humble beginnings

Do you like cellular automatas? do you have no idea what they are? well you’ve arrived at just the right place, here in automatown you can see all kinds of different cellular automatas do their many cool things.

For real though, if you dont know, a CA (cellular automata) is basically a grid of squares each having a value (usually either 1 or 0) that look at their neighbouring cells and then update themselves according to preset rules after controlled “ticks” or “generations” (a popular example caould be conway’s game of life). CAs are very good at generating crazy patterns, being chaotic and unpredictable and even turing-complete! (meaning you can make computers inside them).

A lot of CAs have easily findable programs that simulate them or pictures showing their interactions, but it can be a lot nicer to have a single place for all of them. I’ll also try to add useful information and preset grids where I can.

My project is basically just a program that can simulate as many different CAs as I can fit in it, built in unity (because that’s what I know how to use).
Right now I have:

  • code that simulates the 256 elementary cellulr automata
  • an ok way to visualize it and move through it, more quality of life features to be expected, hopefuly more optimization too, as that’s not something I’m not knowledgable in AT ALL so it runs quite poorly.
  • an extensive amount of time not logged because it was spent researching the topic. CAs really interest me but I never formally learned about them. I also downloaded hackatime after making some stuff, so there is like at least an hour not logged because of that.

provided below is an image I got from a single black cell on the very right of the grid and rule 169.

devlog 1 - humble beginnings

Do you like cellular automatas? do you have no idea what they are? well you’ve arrived at just the right place, here in automatown you can see all kinds of different cellular automatas do their many cool things.

For real though, if you dont know, a CA (cellular automata) is basically a grid of squares each having a value (usually either 1 or 0) that look at their neighbouring cells and then update themselves according to preset rules after controlled “ticks” or “generations” (a popular example caould be conway’s game of life). CAs are very good at generating crazy patterns, being chaotic and unpredictable and even turing-complete! (meaning you can make computers inside them).

A lot of CAs have easily findable programs that simulate them or pictures showing their interactions, but it can be a lot nicer to have a single place for all of them. I’ll also try to add useful information and preset grids where I can.

My project is basically just a program that can simulate as many different CAs as I can fit in it, built in unity (because that’s what I know how to use).
Right now I have:

  • code that simulates the 256 elementary cellulr automata
  • an ok way to visualize it and move through it, more quality of life features to be expected, hopefuly more optimization too, as that’s not something I’m not knowledgable in AT ALL so it runs quite poorly.
  • an extensive amount of time not logged because it was spent researching the topic. CAs really interest me but I never formally learned about them. I also downloaded hackatime after making some stuff, so there is like at least an hour not logged because of that.

provided below is an image I got from a single black cell on the very right of the grid and rule 169.

Replying to @guydryzun

1
75

Followers

Loading…