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1h 59m 5s logged

Over the past couple of days I have been busy, I have added 5 new tickets to the database, fixed a few minor bugs and also attempted to get PyDesk running in the web, this doesn’t work as of now, but I have done something better, we are now on itch.io! https://gooderswills.itch.io/pydesk Please check it out and let me know what you think, see you soon for another devlog coming up soon!

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Ship #2

I have spent a lot of time over the past days/maybe a week adding features and enhancing the overall game. Some of the stand out features are adding saving and loading of the game, clearing the terminal so it looks more organised, enhancing the readme, adding lots more tickets (around 20 more) and fixing varius bugs. To see the full list of updates checkout the github commits or just look at my previous devlogs. In summary I have enhanced the game and added more features so it is better to play. If you are going to play it then go to the github releases (or click try project below) and download the latest release zip, then extract it and run the exe. It will make a json file containing your save. Hope you enjoy the latest updates!

  • 4 devlogs
  • 3h
  • 4.32x multiplier
  • 15 Stardust
Try project → See source code →
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18m 39s logged

I have added a guide on how to convert a python file to an exe for anyone that wants to read it, it is also for me so I don’t forget how to do it later lol

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2h 10m 6s logged

I have been doing a lot over the past couple days/ maybe a week. I have added 17 new tickets to the database, I fixed a case sensitive bug, added an end/close message to the game, updated the clear terminal command because the old one was outdated, I fixed typos in some of the tickets (hopefully all of them) and I also fixed a few minor bugs and added a few quality of life improvements. All these new features are now in the latest release on github so you can play it now. If you do play it make sure to extract the zip before playing so that the game functions correctly and also so that your game can progress and save.

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Open comments for this post

25m 15s logged

I updated the readme, as I added an image to it and I added a link to my website so people can view more of my work, I then added more tickets to the tickets database and then I made a new release so that the most recent updates are reflected on the github release and so people can play the latest version of PyDesk.

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32m 48s logged

I added saving to a json file so that players can save progress through different playthroughs, I also added so that after every ticket it clears the terminal this is so that it is less cluttered and looks more organised

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Ship #1

This is the initial release of PyDesk, a text based IT simulator, at the moment you can play through one day in the game with a variety of tickets. Hope you enjoy the game. To play go to the github release and follow the instructions there.

  • 6 devlogs
  • 3h
  • 2.73x multiplier
  • 9 Stardust
Try project → See source code →
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1h 3m 23s logged

I added shift time to the game so that each ticket takes a certain amount of time and in a day you have 8 hours so you have to see how many tickets you can get through in the time, I restructured the ticketing randomiser system so that now there are no repeats, when you get a ticket wrong, now it takes off £5 from your paycheck, I added more summaries to the menus, after your shift is over one big summary, added a random load time between tickets to make it feel more realistic. Getting close to release now, just need to add a few more tickets and maybe a day system and a saving system. :)

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21m 49s logged

I changed the name of the game so that it is better and sounds more professional. I also added input validation to the main python file to prevent the game breaking if you accidentally type the wrong character. I added another ticket as well. Overall the game is coming together nicely and I just need to add more tickets and maybe tweak the gameplay loop a bit so that it functions better.

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39m 11s logged

I added two more tickets, added a priority level to each ticket to add more depth to game, corrected readme. I also made the game fully functional by ensuring the gameplay loop worked, added score and money so it is more fun and done some playtests to ensure it works as expected

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45m 6s logged

I realised that custom tkinter is too hard lol so I will just be doing a text based game for now, I might expand to having ui in the future. I also added the ticket file so that the ticket options can be seperate from the rest of the code. I implemented the random ticket functionality so that the game is playable. I added .gitignore so that the pycache is not pushed to github. Tweaked the readme to reflect changes and ensured game has basic functionality.

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16m 46s logged

I have done some research and instead of doing a text based game, I am going to use custom tkinter to have some ui in the game, this will make the game much better and make it look better. I installed custom tkinter and reflected the changes in the read me so that people know how to play the game.

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19m 59s logged

I have started the intro for the game and written the readme so people know how to use it. Basis of the game, still got a long way to go lol

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