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Deliverance

  • 30 Devlogs
  • 59 Total hours

Minecraft mod based on quests and maps Unfinished, in alpha release on github.

Ship #1 Changes requested

I made a Minecraft mod based on stories.
It was quite challenging to make it in 26.2, the most recent version. Lack of documentation at the start really made it harder.

I hope you find this project fun and interesting.

If you playtest this, please be aware of the following:
This is not perfect. There may be bugs that I did not catch.

Also, I do not have a video to showcase this project. Please refer to the project README.

It is still in alpha, so some features are still missing. However, school is starting and I will not have time to work on it for a while so it is going on hiatus.

  • 30 devlogs
  • 59h
Try project → See source code →
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1h 42m 6s logged

Just a bit of work, added a new cursed lectern block. It gives all mobs in a surrounding area weakness or weakness II when activated with a runestone or polished runestone

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6h 7m 12s logged

67!!! 6 hours and 7 minutes.

I have successfully implemented a new dimension and biome, the Classic Dimension and Classic Biome. Currently halfway through implementing a new Rift Key (to jump dimensions) and Blood Dropper (Undead Summoner)

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25m 37s logged

Sorry for this short devlog, I didn’t get to implement much this time.
I’m adding a wolf-inspired trident to the game now, so I’ve started by
adding a fang item. I also created a spawn egg for the Savage zombie I
made yesterday!

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1h 32m 22s logged

I added a rendering magic circle on my custom crafting table! I went through many rendering errors, but I finally got a small magic circle rotating on my custom crafting table.

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2h 28m 40s logged

Implemented a new STACKED golden apple item: The NOTCH APPLE!! Also created a new particle effect and particle, which will be implemented in the future.

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