FLAPPY NYAN CAT
- 7 Devlogs
- 9 Total hours
FLAPPY NYAN CAT :D
FLAPPY NYAN CAT :D
Fixing Small Bugs and Issues in final code. ALL DONE!! ENJOY!
Game start instructions: Creation of frames and layering the background: Making an RGB color-shifting background: Making score, best score, and active booster timers. : Making the starting scene
Making the invincible boundary for the cat : Making the pipe spawning system: Making pipe movement and scoring : Booster and pipe Collision : and pipe cleanup after it leaves the screen.
I was making the pipe and live update system. I noticed that I made a huge error in the code by forgetting to name a variable, and that led to quite a bit of debugging.
I was finishing the booster system and started on the particles, but I ran into a few errors while debugging, and I fixed those too.
Getting the code for the boosters finished up: Will most likely come back and add more boosters: The stars in the back are going to come out very nice
This code handles all the basic setup and visual building blocks of the entire game. The draw_nyan_cat function makes the character form very simple shapes every frame. It also scales up and turns yellow when interacting with power-ups. Rainbow_Trail stores the cat’s last 30 positions and draws the layered color ribbon behind it. The Stars function scrolls 60 twinkling dots across the background of the parallax effect. The Pipe function draws the classic green obstacle pairs and has collision rectangles. The booster is a scrolling collectible that bobs and changes the cat’s visual structure when collected.