Following Brackeys Godot tutorial, I developed a 2D platformer. As my first project with the Godot engine, the experience was a significant learning curve.
The difficulty stemmed primarily from minor errors, such as script indentation or simple typos, which proved unexpectedly time-consuming to troubleshoot. While I am not particularly satisfied with this initial attempt, I have already begun work on a second game and aim to produce a much higher quality result.