MC Modding Shenanigans
- 6 Devlogs
- 38 Total hours
Custom tools, blocks, items, and armor mod.
Custom tools, blocks, items, and armor mod.
Back after doing a million other projects.
The Work So Far:
I’ve been doing textures here and there so I have most tools done (pickaxe, axe, shovel, sword, didn’t add hoes unfortunately maybe later). Been trying to balance out how effective my tools are but keep making them a little too good…Got the basic stuff I need for armor (armor materials) but haven’t actually registered any yet. Nothing much to say because I’ve been doing everything else but working on the mod.
Next Course of Action:
Finishing textures, this always haunts me. Need to do more balancing because a pickaxe having 5 attack speed is genuinely criminal (some axes unintentionally have 6+ which is bad bad). Moving into the RPG direction will take place after I finish all this stuff, lowkey might ship before starting on the RPG idk why but I want to. Probably gonna work on the mod for the rest of the day so I can make some good progress.
Data gen is so cool!!
The Work So Far:
I added several food items to the mod. Some of these include fried eggs (which can be made by cooking/smoking vanilla MC eggs), bacon, cheese, baguette, and tomatoes (which have their own crop block). Need to finish adding ways to get all of these food items in survival mode. Started making my first wood block, I’ve finished almost all the textures except for the leaves and stripped variants. I plan to add many more wood types (speaking of that I need to figure out how to spawn custom trees naturally in the world). Started making tools to give my ores some usage, pickaxes first. Experimented by altering the vanilla pickaxe texture to see if I could make something I liked, came up with a good first draft.
Next Course of Action:
Thinking of adding a slop bowl food item (because why not). It’ll probably have a 50/50 or 40/60 chance of giving you some nice effects or some really bad ones. I’ll make it good give saturation/hunger too to make it somewhat more rewarding. A friend suggested making an enchant called “Larpness” (sharpness spinoff), I figured I could make it heal whoever is hit by it rather than damaging them. It’ll most likely be a fun learning experience. Gotta finish a bunch of textures before I move on to tree generation. My current ore ones look like TRASH. I also need to start learning into the RPG theme more, maybe a questbook? Leveling system? Need to add more magic items too so I’ll probably go and study the code of some mods I really enjoy (Ars Noveau deserves a mention).
Notes:
Data generation has to be one of the greatest things out there. It was so tedious creating several JSON files, but now all I have to do is write one line of code!
Ores galore! (pt. 2)
The Work So Far:
Ore generation is finally done! There’s about 11 ores (most having a deepslate variant) to find around the world. Made raw versions of each one cuz yes smelting!! Started doing the necessary stuff needed for making trees but haven’t finished it yet.
Next Course of Action:
I still haven’t finished all the textures…Adding raw versions and deepslate variants basically tripled what I needed to do pixel art wise and I still haven’t given the ores usage yet (such as armor, tools, etc.). I do want to add some custom crops/mobs so that’s also on my plate for these next 10 ish working hours. I want to make a working fuel source, something similar to coal but faster.
Notes:
Ore gen has to be one of the most painful things I’ve done so far it took SO LONG to finish. Hopefully tree and biome generation won’t be too bad…
Ores galore!
The Work So Far:
I’ve added many new ores! Some of them include gems like jade and topaz, and ores like platinum. Did a bunch of pixel art for the ores and fixed up some old ones (especially the sapphire gem one). Started adding deepslate variants but I haven’t finished all the pixel art for those. The biggest thing is probably the fact that my blocks actually drop things! I combed through some of Minecraft’s code to create loot tables for most ores.
Next Course of Action:
I wanna work on getting these ores to appear naturally in the world. I also wanna start making overworld biomes so I need to put in some more work towards things like trees n stuff.
Notes:
Pixel art gets real boring..so does the repetitive coding to add new blocks. I’m trying to learn how to do new things so I don’t burn myself out. One of these things is adding a metal detector item to make finding ores easier because I may or may not make them difficult to find..
Modding is a lot easier than I thought it would be (just very tedious).
The Work So Far:
Added some more ores/blocks, not done with the pixel art for all of them however. Started separating my custom items into groups (ie. “Ore Group) just to make things easier for myself. Not much else to say because ts takes a long time…
Next Course Of Action:
More items! More pixel art! Need to add more functionality to my blocks (currently they don’t drop a single item and can’t even break them in survival). Still need to do crafting recipes. I think I’m gonna add custom mobs/bosses because I’ve decided I wanted to make this an RPG mod (magic themed because yes!).
Notes:
Figuring out how to display my items properly in Minecraft SUCKED. Spent a whole hour editing “translation”, “rotation”, and “scale” but I finally got it (for only one ingot) and hopefully it won’t be too bad doing the rest of them. Here’s a picture of me accidentally making an ingot too big.
I’ve been pondering a lot about what other projects I could make and decided to make a Minecraft mod!
It has been a huge struggle, so many errors popping up that I can’t find the answers for, hours of configurating IntelliJ in hopes that it would finally work, the Minecraft client refusing to open for whatever reason. After all of those issues, I’ve finally made my first custom item!
The Work So Far:
Nothing really to be honest…Made a sapphire gem and learned the inner workings of adding items to Minecraft.
Next Course of Action:
Adding more items of course!! I also want to brush up on my pixel art (its lacking a lot right now..). Probably going to try and make ore blocks to drop the gems I make and give them actual purpose through crafting recipes.
Notes:
This WAS originally going to be a Kirby-themed modpack but I figured that was a little too far out of reach for right now, maybe in the near future.