Pipe Organ Simulation
- 4 Devlogs
- 13 Total hours
This is will be a tool to create different sounding pipes for organs and being able to use them for projects.
This is will be a tool to create different sounding pipes for organs and being able to use them for projects.
I have polished up the ui and added a couple more features like a button to have the sound wave to auto scroll and more fade options. all code is open source and is (mostly) easy to read and i am going to ship this project now :)
DEMO RELEASED!!!!!!!!!!!!!!!! I have done some minor things to finish up this project like: saving and loading sounds, setting the duration of the output and adding a button to clear the grid to start new. The demo is a exe that works on pcs that dont have python too. More info on how to use in the Read Me.
Like I said in my devlog with my engine, I have found Terraria and it is amazing. so that is why i have been off for a while. But I have done so much today with both the engine and this simulation like: double the amount of waves you can mess with (96 buttons total in that grid), there is attack fade and noise toggles, you can now test and hear your sound in the program without trying to find it in the files. and now my code is one super long (1490 lines) repeating ‘mess’. BUT, it works and runs fast. Expect a demo soon :) .
So, I have done quite a bit with this project compared to the engine this past week. It is pretty much just a wave maker that creates interesting sounds by changing quite a few variables. I want to make it so its purpose is to recreate organ sounds (like the wave you see in the pic). But once you touch any variable, I will ether sound good or blow you brains out. So this will be a project that I will dabble in every so often to figure out how to fix it. (maybe use preset waves and modify those)