Weedl
Hardware- 8 Devlogs
- 5 Total hours
This is an autonomous robot that is made to simultaneously localize and navigate a backyard to find and remove weeds
This is an autonomous robot that is made to simultaneously localize and navigate a backyard to find and remove weeds
I added 3 holes to the claw, which is where the rods that are used to uproot the weedls will be placed. I am still figuring out the exact material for these rods.
Changed the 7.4 V line to 6V line to be able to power the servos
Originally, the chassis I was going to get was $89 dollars. I found a better chassis that $16 less, has spring suspension and a second layer for the LiDAR.
Note to reviewers: I accidently shared my onshape screen to lookout instead of my github screen when I wrote this section. Please don’t mark it as fraud 😭
I added this section to show others that it’s in progress, and as a place for me to gather everything I have to do.
So what happened was I was CADding and trying to get some ideas onto onshape, while learning more about CAD. However, I realized my original design of a excavator was un-optimized. So I decided to start on a clean slate.
This new design is based off a claw. The metal tines tip delivers 80+ N mm of force, stronger than the 60 N required to uproot weeds.
Let me know if my math is wrong, but I think this is a step in the right direction.
I looked a couple guides along with Stardance’s resources to figure how I can make my README better.
I learned a lot, such as importing photos, using tags, working with the syntax, etc…
I personally believe it’s a thousand times better than what I posted in my first log, but I’ll let you guys decide that. The README screenshots are attached but if you want to see the actual github, here is the link: https://github.com/s-ayitha/Weedl
I did a bit more research and confimred certain components. As I do more research, I realize that I may need to change certain parts of this wiring diagram going forward. Overall, I think it’s a good start. I’ll add this + the new/updated components to the README in tommorow’s devlog.