New NPC Update
The NPC system has been expanded into a full cultivation-style character system.
NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.
NPCs can now behave differently depending on personality, identity and relationship with the player.
They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)
Major additions include:
Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.
Relationship stats: friendship, trust, affection, hatred
Social actions like praise, joke, insult, threaten, and gifting
NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.
New NPC identities were added, with identity-based starting items and loot:
散修
剑修
刀修
魔修
器修
尸修
世家子弟
皇族
通缉犯
体修
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