Virtual Robotics Simulator
- 6 Devlogs
- 45 Total hours
A game to virtually experience FRC competitions and robot building.
A game to virtually experience FRC competitions and robot building.
I got around to making the main menu more stylized and made the main menu orbit around a field (which now that I realize it looks a lot like Mosim).
I also fixed a few bugs with the multiplayer experience with bugs such as people not being able to score and the UI not resetting.
Up next I want to make a menu to let you choose a robot to use in the matches (instead of directly spawning the robot in)
The next part of the game was obviously to make a UI to show you are scoring. I made a system for matches so people are placed into rounds and there is a queue of rounds. I also went back to working on the robots and made a few more subsystems to make (mostly) functional Rebuilt robot!
Next, I am going to make a physical scorboard with rankings and hopefully a robot editor, so you can make your own robots.
Pretty big update today!
Update 1: Multiplayer!
I am posting this update for the sticker to say that I have added LAN multiplayer. One player hosts a server and others can join over the same network. I also started a subsystem system (what a mouthful) but haven’t made a robot utilizing it yet.
Next: VR support (hopefully I get a headset to test it) and more complex robots.
To start this game I worked on adding a first-person camera and player control, a script to switch control (and camera POV) from the player to the robot, and a basic system to add robot functionality. I made a swerve drivetrain with field-centric control and a very basic Decode map.