Got two players with guns equipped and implemented in multiplayer with node.js WebRTC server
Features implemented so far:
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Player has hit effects, stunning, movement and animation all synced to multiplayer
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Shotgun with shoot sound, muzzle flash and customizable fire rate and kickback
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Bullets have impact effects, knockback, and damage dealt
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RPCs for spawning projectiles bullets ray cast in front of bullet for accurate hit detection
Multiplayer lets you either host a lobby or finds the first open lobby if none available then hosts one.
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