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1h 50m 8s logged

Got two players with guns equipped and implemented in multiplayer with node.js WebRTC server

Features implemented so far:

  • Player has hit effects, stunning, movement and animation all synced to multiplayer

  • Shotgun with shoot sound, muzzle flash and customizable fire rate and kickback

  • Bullets have impact effects, knockback, and damage dealt

  • RPCs for spawning projectiles bullets ray cast in front of bullet for accurate hit detection

Multiplayer lets you either host a lobby or finds the first open lobby if none available then hosts one.

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