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4h 46m 30s logged

I have created the basic systems in place for the game including a state machine to handle animations, and basic movement which is a modified version of the built in CharacterBody2D script, this movement uses the move_toward math function to add acceleration and deceleration, this is to emulate the feel of games like smash, while still having more snappiness with no jump squat(frames before leaving the ground)

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