Wizard Fighting Game
- 5 Devlogs
- 26 Total hours
Game made in Godot where wizards fight with magic
Game made in Godot where wizards fight with magic
Added Attack Animations for dash attack, ground attack, and aerial attack, added air dash, add input buffer system, added 2nd player, added automatic input detection for when the game is launched with 1 or 2 controllers connected. Apologies for the lack of devlogs was very focused on getting a demo of the project out for something and ignored stardance.
Fixed Bug which would cause jumping particles to not spawn when the player leaves the ground during the jump squat animation Added Fast fall Added Short Hop
Fixed an issue with the one way platforms in godot where the player would run into them from the side and bounce off of them, added a script to handle the collision layers for platforms to the platform object and changed the players collision box to a custom polygon to fix
Big Update
Added Double Jump and particles for it
reworked the entire code for jumping for a smoother feel
created one method for all instances of player acceleration and deceleration
added jump squat which is 3 frames between the Jump input and the player leaving the ground
tuned movement values
I have created the basic systems in place for the game including a state machine to handle animations, and basic movement which is a modified version of the built in CharacterBody2D script, this movement uses the move_toward math function to add acceleration and deceleration, this is to emulate the feel of games like smash, while still having more snappiness with no jump squat(frames before leaving the ground)