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Desktop Wind Tunnel

Hardware
  • 6 Devlogs
  • 17 Total hours

A miniature wind tunnel with a rotary knob + round display controller for a PWM fan (built on ESP32-C3 with ESPHome)

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1h 40m 40s logged

Devlog #6 – Desktop Wind Tunnel


I decided to start on V2, so I designed a better test chamber that’s 150% of the V1 size and has an L-shaped plexiglass cover for a sleeker design. I also smoothed the interior for better airflow, removing any lips or extrusions that were previously interfering.

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Ship #1 Pending review

I made a Desktop Wind Tunnel that lets you test any household object's aerodynamic components or display your hot wheels/scaled car models. I designed this to be easily assembled without nuts or bolts, meaning I had to create a clean click and connect system for each and every part. I'm so proud and happy that I was able to get all the tolerances down and actually build it so the airflow is easy to visualize. It looks SO cool, especially with the sunset lamp on top. My github repository has a very clear walkthrough of how to build this and with some perseverance, you can get your own wind tunnel built in one day!

  • 5 devlogs
  • 16h build
Video of Project → See source code →
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18m 44s logged

Devlog #5 – Desktop Wind Tunnel


I didn’t change much, but debugged an issue with the mph knob display update where the float value wasn’t displaying on the knob properly.

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1h 13m 59s logged

Devlog #4 – Desktop Wind Tunnel


After the completion of V1, I went in and polished the firmware to look more like the 64 Windsible, so rather than displaying 100%, it’ll say 250 mph. This makes the tunnel more fun and gives the user an understanding of what speed the test object would be moving at. I updated the repository to have the CAD files and a better README. I also rewired the circuit to remove the breadboard entirely, making it easier to embed in V2. My next steps are to ship V1 in hopes of going to Outpost and start V2 sometime next week.

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10h 33m 9s logged

Devlog #3 – Desktop Wind Tunnel


V1 is done! Unfortunately, my lapse with the slicing, cleaning, and assembly got corrupted, but over these past 2 weeks, I was able to get all parts printed, assembled, and tested. The tunnel runs end to end with the mist maker producing visible flow and the knob controller driving the fan. Testing surfaced a few clear improvements for V2: the diffuser fan needs screw mounts (not secure enough right now), the test section could use a visual renovation (IB: 64 Windsible), and all the electronics need a proper enclosure rather than sitting loose.

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2h 29m 12s logged

Devlog #2 – Desktop Wind Tunnel


I printed and assembled the test chamber, which is where the test objects sit. I also had to cut acrylic/plexiglass windows to keep the test object visible while having the test chamber sealed for the airstream to flow properly.

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1h 11m 53s logged

Devlog #1 – Desktop Wind Tunnel

Hi everyone! For those who don’t know, a wind tunnel is a device used to study aerodynamics by passing a controlled airstream over test objects. My goal is to create a fully 3D-printed wind tunnel that’s easy to assemble and doesn’t require hardware like nuts and bolts.


So far, I’ve made a 3D-printed mist maker that sits at the inlet, allowing you to actually visualize the airflow as it moves through the tunnel. It looks SUPER cool when flowing around test objects like Hot Wheels cars!


The fan driving the airstream is a Noctua NF-R8 redux-1800, a 4-pin PWM fan that runs on 12V. PWM control allows precise adjustment of the airflow speed. To control the fan, I’ve built a dedicated electronics controller based on an ESP32, and I plan to integrate everything into the 3D-printed enclosure for a clean, sleek final design.

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