Added the UI to every screen, made the game full screen for web, and finally updated the website because I realized it wasn’t updating this whole time, because I hadn’t been pushing new web builds.
Remade casino art, and added limos to the street. Made it so you can enter the casino, and when you exit you spawn in the same spot. Next I need to make the players house and some UI. After that I will work on fixing poker and blackjack, and finalizing the game mechanics.
Worked on the map for the town. This took a really long time, as setting up the autotiling strategies was something I had never done before.
Made it so when you start playing a game, you spawn in the same spot when the game ends.
Created a prompt and system that starts the “Ride the Bus” and “Poker” games. The prompt appears when the player gets close. Additionally, the map of the casino was updated. The background of the camera matches the walls of the casino, so it appears there is nothing beyond the walls of the casino. Next will be making the money in card games link to the casino scene.
Built out tilemap and configured tiles which is really tedious because I have to configure hitboxes and paint the tiles into place. A problem im having is that the foreground elements are not being ordered correctly with the player.
Added walk animations to every single asset. Next step is to script the walk animations into place, so each animation plays at the right time, and the assets get mirrored at the right time as well.
Started the character customizing screen, and wrote the code that allows the player to adjust the character sprite to their liking. Once this is finished, I will create a system that allows it to be saved into the game save file, and then I will have to create the rest of the animations. Then afterwards I will develop the map and the game will be almost complete.
Created a new system for character animations where each clothing piece has a dedicated Animation Resource file. This will allow easier animation management when the user creates a custom character. Additionally, I created the police hat animations(this didn’t contribute to the time, but also is important).
Started setting up the player animations. It is rather tedious as I need to create idle animations for each character hair, body, shirt, and pants and shadow, but this will later allow for more customizability of the character. I will also need to create a police hat for the IRS officers, but that will come later.
Finished the Ride the Bus card game. Turn four involved guessing which suite the next card will be for 20x multiplier. Wrote 8 new functions, overall the first card game being finished is a solid landmark for the project. In the future I will either continue to develop the other card games and possibly roulette, or I might move to character movement and map design.
Worked a ton on a new card game I am adding, called ride the bus. Animations have been added to card dealing, so the card now smoothly tweens over and then flips over to show the face. I also updated poker so that way the game starts, takes the bet amount, and then deals cards to the player and dealer. Additionally, I created a chip scene that can be used in all the games to approximate the amount of money that is on the table.
Got the dealing mechanism to work. Now, when the “check” button is pressed, a card comes from the deck, and goes to the players hand. This is just for testing, the real game cards will be dealt automatically.
Made setup for poker game and blackjack game, with intial UI layout. Took sprites from Itch.io to use in the game. I took way to long making sure everything was perfectly centered, because it was annoying me. Started making a card class.