Just working on things. This projects kinda slowing down because I’m working on hardware projects first to get them approved…
LESS GOOO SCREWS DONE
I finally was able to remove the trillion verticies frying my ram. I used the remesh modifier. It make the topology a bit cursed, but its ight since its going to be 3d printed. I don’t really know what to do about the holes. Create an extended part of the keyboard specifically for the holes? idk son 😭
I am fixing the stuff and adding holes and all, but blender froze. I reverted it cuz I didn’t want to lose the project. It’s late anyway. i’ll do it tomorrow (along with 5 APs in school :( )
So I was working on teh BOM and stuff, but I realized I forgot to put screw holes in my keyboard case lmao. have to do that.
This is the final render. Pls comment if I should change anything
Edit: I saw those two weird white lines and removed them. IDK why they were there in the first place.
Yep so hopefully looks fine now.
Oh boy working on the rendering more
Rendering coming along ; )
I finalized the keyboard design (hopefully…)
I added sections for rubber feet
Made the case slightly longer for the bottom to have some thickness, and all sorts of other stuff. Now onto rendering or sum idk.
My design is cooked…
The plate is same in dimensions as the PCB, so there is no way for the gasket support to fit between PCB and plate without losing structural integrity or just not fitting if I’m 3d printing. So I think the workaround here is to widen the plate across the y-axis and use those protrusions as support for the gaskets.
Idk I’ll see how the flow goes lowk.
Even though right now it is a kind-of gasket mount, this classifies it as a semi kind-of gasket mount lmao
Also, I’m deciding that I will do a silicon pour under the PCB for maximum sound insulation. it will also add weight to the keyboard, to keep it anchored and NOT rattly.
next will be to double check all parts of keyboard, make sure everything has proper thickness, and hope for the best!
building even more of the case
I finished up the general shape of the case. I created an opening for the USB-C port, and now I have to give the walls actual thickness and stuff, and check for stuff. This case design is really cursed because instead of combining two walls, I just placed the verticies in the same place instead of joining lmao
Okay so I swapped up the case design agian. I had to redesign eveyrthing because the top part of the case is too shallow for the esp-32 s3.
Also I have to make sure the walls have thickness right now they are just 0mm thick.
BTW, what i’m doing in this keyboard case, is something rarely done before. I’m creatign a gasket mount but no the regular kind. THis one will consist of poron foam tape spanning the entire perimeter as the “gasket”
Working on the keyboard case…
I made the exterior look all nice (ish), but I didn’t create the semi-gasket mount. An invention of my own
The “gasket” is just foam tape going around the whole perimeter of the keeb’s plate. Absorbing vibrations and enhancing “thoccieness”
Hell yeah
I still have to finish the case. It isn’t close to being done yet. This is a rough “sketch”
Now I’m transitioning to blender for the case design. I like blender because I can fine tune the aesthetics and all.
SO I set up the case basics and everything, and did allat yk. it looks pretty nice. I used a pre-designed set of keycaps online because I won’t be making those, but ordering them instead. anyway, it all looks pretty nice!
Finished placing the keys, a daunting task.
I had to manually place the keys, reference what the offset is compared to otehrso n the guide, etc etc.
And get this: It is all just for the visual cad represenation when this finishes.
lmao
Changes, and advancements in pcb design…
I decided that i will use a top-mount case, much easier to manufacture than gasket mount, which I am alien to… kind of.
What I’m doing is kind of a combination of top mount case and gasket mount. I will use a foam tape as a sort of gasket type thing, but it will span the entire perimeter of the keyboard, instead of specific gasket areas, allowing me to get a proper thocky sound but at an easier way to design it.
I’m also placing all the keys now for visual representation.
Transitioning from Macondo
I realized that I won’t be able to complete this project in time for macondo, so, instead I will do the project here!
All the logs for the creation process are on macondo, I can provide as per request, but I’ll be continuing off of here.
Just wrapping up the github information
Refactoring Dataset Generation
Implementing dataset generation checkpoints, in case generation fails, I can just start from where I left off. Also employs synthetic dataset generation.
Basically I’m rewriting the compile_confirmed_dataset and same for negative dataset to include checkpoints and all, because last time when I tried to generate dataasets without this it led to the endpoint giving an error and my whole generation is wasted. Even though it took 12+ hours to generate it