You are browsing as a guest. Sign up (or log in) to start making projects!

kan411

@kan411

Joined June 23rd, 2026

  • 17Devlogs
  • 4Projects
  • 4Ships
  • 36Votes
Ship Pending review

Some time ago i bought a new keyboard, but unfortunetly it was 60% and was lacking numpad. Since it came with additional switch I decided to made a fully functional numpad using only one keyboard switch. It also allowed me to do something fun with my old ender 3 v2 intead of throwing it away or selling it (I used stepper motors and limit switches from it).

  • 1 devlog
  • 9h build
Video of Project → See source code →
Ship Pending review

A while back I made an laptop with desktop components, but at that time I had almost no CAD skills, and had a really bad 3d printer so I made it out of wood. I decided to recreate it but with fully 3d printed case nad it turned out to be better in every possible way. It got way stiffer, a bit smaller, and looks way more professional. Taking all the measurments was pretty hard, but finally i got everything right.

  • 7 devlogs
  • 17h build
Video of Project → See source code →
Open comments for this post

8h 49m 19s logged

Unfortunetly I wasn’t able to make proper devlogging because this project was made during moving hardware projects to outpost so I couldn’t create new hardware project and it is finished now.

0
0
13
Open comments for this post

1h 51m 11s logged

Devlog #6 - I printed bottom of the case, it has a few flaws but I’m probably not going to print new one because it takes over 300g of filament so I’m gonna just improvise.

0
0
7
Open comments for this post

2h 4m 1s logged

Devlog #4 - I think I finally finished bottom part of the case, also I started working on the keyboard part.

0
0
5
Open comments for this post

2h 44m 7s logged

Devlog #3 - I started working on bottom part of the case, I printed only “small” parts of it to save filament. I need to add only few small things and I can move on to upper part and screen. Also I added wifi card slot.

0
0
3
Open comments for this post

45m logged

Devlog #2 - Today I designed custom cooling mounting bracket, so I can attach an old GPU cooler to an AM4 motherboard. I printed it in ABS so it can withstand higher temps and finally got the whole thing running cinebench under 75 degrees with the only fan being pretty far away.

0
0
3
Open comments for this post

2h 9m 54s logged

Devlog #1 – A few years ago, I decided to build a laptop-desktop hybrid (desktop components in a laptop form). I managed to make it work, but at the time my only 3D printer was an Ender 3 V2 with a bent Y-axis rod, so I built the case out of wood instead.The project had a lot of issues: it was huge, screws were sticking out everywhere, it looked pretty bad, and it ran really hot. Because of that, I decided to remake it with a 3D-printed case so I could learn CAD in the process.

0
0
5
Ship Pending review

We’ve all seen Doom running on weird hardware, even on a 3D printer display, but have you ever seen Doom printed on a 3D printer? My goal was to make a simple Doom-inspired shooter, but instead of displaying frames on a monitor, it prints the whole map, enemies, and the player on a 3D printer. The game is a basic turn-based shooter with a map loosely inspired by the first stage of Doom. You lose if one of the enemies gets too close to you, and you win when you kill all 4 enemies. You can use automatic printing (which works only with Bambu Studio) or just generate STL files that you can manually open or print. The hardest part was probably getting enemy AI to work. You can try it even if you don’t have a 3D printer, you just need a program that can open STL files. If you need instructions on how to play, visit my GitHub repo.

  • 5 devlogs
  • 10h
  • 7.73x multiplier
  • 74 Stardust
Try project → See source code →
Open comments for this post

3h 37m 19s logged

devlog #4 - Today I created github repo, finished automatic printing, and optimized it so loading stl doesn’t take 2 minutes. Also fixed some bugs.

0
0
4
Ship 💀 Cursed

scretUI is a phone case with built-in 4.2” e-ink display that can display current time, date, to-do list, 7-hour forecast and dynamic landscape. It uses ESP32-S3 to connect to a mobile app via BLE every 5 minutes. Thanks to 1500mAh battery, it can last around one week on a single charge. I think the hardest part was getting BLE to work reliably, but soldering in such a tight space was also pretty hard (especially because I’m not that good at soldering). The whole case adds around 5 mm compared to standard case, and I’m pretty satisfied with it because first iterations added twice as much. Most of this space is occupied by polycarbonate that is protecting the e-ink display so unfortunately I couldn’t shrink it more without losing durability. I managed to accomplish main goals of this project (not getting in the way of main camera and minimum 4 day battery life).

  • 4 devlogs
  • 8h build
  • 5.00x multiplier
  • 21 Stardust
Video of Project → See source code →
Open comments for this post

2h 38m 21s logged

Devlog #3 - Today I mainly worked on bug that occured after lask devlog (the phone wasn’t connecting to esp32 after first connection) and changed app language to engilsh so I can publish it on my github.

0
0
4
Open comments for this post

1h 32m 57s logged

devlog #3 - Today I added shooting and polished the movement system. Also you can now lose when an enemy gets too close to you. At first i was a little bit worried about supports but now i think they are pretty doom-vibed so I’m gonna leave them as they are.

0
0
3
Open comments for this post

1h 40m 33s logged

devlog #2 - I made so that enemies try to catch player and implemented controling player from console. Also added so that if an enemy is to close you lose. It still have a couple bugs to fix but after I fix them I can try to automate printing process.

0
0
6
Open comments for this post

1h 57m 14s logged

Today I coded map and enemy generation which then gets exported to stl that i can print with my 3d printer. I still have to add enemy AI, player inputs, and automated printing.

0
0
6
Open comments for this post

3h 22m 21s logged

Devlog #2 – Apart from fixing minor bugs, since the last update I replaced my schedule with a to-do list (because holidays in my country are starting next week). I redesigned the app so I can now add and remove tasks from the to-do list. I also worked on dynamic clouds: depending on the cloud cover, the screen now displays 0–10 clouds, and I made sure they don’t overlap. I replaced hard-coded localization with the phone’s current locale. Lastly, I made it so that after sunset, instead of a sun icon in the weather forecast, a moon icon is displayed.

0
0
3
Loading more…

Followers

Loading…