Devlog #6 - Whole case is basiclly finished, I only have to fix few small things.
Devlog #6 - Whole case is basiclly finished, I only have to fix few small things.
Devlog #6 - I printed bottom of the case, it has a few flaws but I’m probably not going to print new one because it takes over 300g of filament so I’m gonna just improvise.
Devlog #5 - I designed upper part of the case and started working on the lid.
Devlog #4 - I think I finally finished bottom part of the case, also I started working on the keyboard part.
Devlog #3 - I started working on bottom part of the case, I printed only “small” parts of it to save filament. I need to add only few small things and I can move on to upper part and screen. Also I added wifi card slot.
Devlog #2 - Today I designed custom cooling mounting bracket, so I can attach an old GPU cooler to an AM4 motherboard. I printed it in ABS so it can withstand higher temps and finally got the whole thing running cinebench under 75 degrees with the only fan being pretty far away.
Devlog #1 – A few years ago, I decided to build a laptop-desktop hybrid (desktop components in a laptop form). I managed to make it work, but at the time my only 3D printer was an Ender 3 V2 with a bent Y-axis rod, so I built the case out of wood instead.The project had a lot of issues: it was huge, screws were sticking out everywhere, it looked pretty bad, and it ran really hot. Because of that, I decided to remake it with a 3D-printed case so I could learn CAD in the process.
devlog #5 - Today I added the ability to win, the project is almost ready for ship
devlog #4 - Today I created github repo, finished automatic printing, and optimized it so loading stl doesn’t take 2 minutes. Also fixed some bugs.
Devlog #4 - Fixed few last bugs before shipping project, recorded demo.
Devlog #3 - Today I mainly worked on bug that occured after lask devlog (the phone wasn’t connecting to esp32 after first connection) and changed app language to engilsh so I can publish it on my github.
devlog #3 - Today I added shooting and polished the movement system. Also you can now lose when an enemy gets too close to you. At first i was a little bit worried about supports but now i think they are pretty doom-vibed so I’m gonna leave them as they are.
devlog #2 - I made so that enemies try to catch player and implemented controling player from console. Also added so that if an enemy is to close you lose. It still have a couple bugs to fix but after I fix them I can try to automate printing process.
Today I coded map and enemy generation which then gets exported to stl that i can print with my 3d printer. I still have to add enemy AI, player inputs, and automated printing.
Devlog #2 – Apart from fixing minor bugs, since the last update I replaced my schedule with a to-do list (because holidays in my country are starting next week). I redesigned the app so I can now add and remove tasks from the to-do list. I also worked on dynamic clouds: depending on the cloud cover, the screen now displays 0–10 clouds, and I made sure they don’t overlap. I replaced hard-coded localization with the phone’s current locale. Lastly, I made it so that after sunset, instead of a sun icon in the weather forecast, a moon icon is displayed.
I started this project before (around 2 weeks ago) I found out about hack club so those are things I made for this project and aren’t logged here: