doomREAL3D
- 5 Devlogs
- 10 Total hours
Writing doom-alike game in which every frame instead of displaying on screen is printed on 3d printer.
Writing doom-alike game in which every frame instead of displaying on screen is printed on 3d printer.
devlog #5 - Today I added the ability to win, the project is almost ready for ship
devlog #4 - Today I created github repo, finished automatic printing, and optimized it so loading stl doesn’t take 2 minutes. Also fixed some bugs.
devlog #3 - Today I added shooting and polished the movement system. Also you can now lose when an enemy gets too close to you. At first i was a little bit worried about supports but now i think they are pretty doom-vibed so I’m gonna leave them as they are.
devlog #2 - I made so that enemies try to catch player and implemented controling player from console. Also added so that if an enemy is to close you lose. It still have a couple bugs to fix but after I fix them I can try to automate printing process.
Today I coded map and enemy generation which then gets exported to stl that i can print with my 3d printer. I still have to add enemy AI, player inputs, and automated printing.