Stable 0.5 is out 🥳 ;
since the last devlog there has been…a lot of…lets just say difficulties :D
-from github being down today (not that severe)
- to my updater breaking (twice)..i guess thats what nightlies are for eh?
- These last 120 ish commits (github says 123 but about half are pure fixes/features etc, the rest are builds etc) have been the most fun ive had making things..
The most stand out features from this batch are;
- In game overlay engine health warnings for dropped frames, errors and gpu/encoder overoading
- Library overhaul with sorting and search
- Per game capture profiles
- Multi clip stitching for mini “montages”
- An opt-in instant replay for when the capture engine is stopped but a chosen executable is on, you can still save a 5 min clip (time can be changed)
- automatic detection for unconfigured games
- An experimental (but working) browser “mode” for the UI. Instead of a desktop app, the app is in the background and can be controlled through your browser. Screenshots below.
And some bugfixes…
- Updater has been overhauled to be more secure, which led to windows doing windows thing and bricking the whole updater for a bit. This has been fixed and is now working (this is why i recommend stable releases LOL)
- AMD AMF hardware encoding is now detected properly and wont fallback to h264, like it did most of the time before (though there might be an issue where nvenc can do the same, this is being debugged..)
- fixed a bug where the microphone input wasnt recorded and the settings disappeared
All the changelogs from the nightlies are available on the repo: https://github.com/jssfi/clips
Stable v0.5: https://github.com/jssfi/clips/releases/tag/v0.5.0