Devlog#6👍:
- Made a new app ( Space notes)😎
-Added it to the desktop with a animated icon
-Created a window for the app
-Created functions to make the selected window come front
-Solved bugs that came with it😭
Devlog#6👍:
Devlog#5😁:(spend a lot more time than i expected)
Devlog #4 😎:
-customized the welcome page by finding this cool bg and added different styles to my div (8 to be precise 😭 ) and solved the bugs that came with it
Devlog #4 :
- Made a working demo link , started with the Live Server extension by Ritwick Dey. But the link doesn’t work when the codespace is offline 😭.
- Then i decided to make a github page which provided as a vaiable solution and allowed to run the website even without the codespace being online 😎.
Worked on these neon pop up texts and found a good bg . Solved many bugs (that’s why it took soo loong 😭)
Added a coulourful bg , and worked wiht different fonts and colours 😎😎
Yoo started working on the project 😎. Finally figured out the hacktime in codespace😅. hope to create something speciall!
Finally finished , worked on the issues and changed the colour scheme . thanks for the support guys
Over the past few days, I built and launched Pygame Code Inspector, an automated static analysis web app that checks Pygame scripts for common bugs, bad practices, and performance bottlenecks—all without needing to run the code. Using Python’s built-in ast (Abstract Syntax Tree) module, the backend parses source code in real time to catch missing setup/teardown calls (pygame.init() / pygame.quit()), unmonitored game loops, uncapped frame rates, hardcoded resolutions, unused memory assets, and missing error handling. It aggregates these checks into a clean 0–100 health score and assigns an overall letter grade (A through F).Once the core inspector logic was solid, I built an interactive frontend using Streamlit so users can paste their code directly into the browser for instant feedback. After setting up open-source documentation under an MIT License, I pushed the repository to GitHub and deployed it live via Streamlit Cloud. Navigating server-side requirements and case-sensitive imports on Linux was a great learning experience, but seeing the app live on the web and giving instant feedback on real Pygame code made it completely worth it!
Hey everyone! I’m a 9th-grade developer logging my first 40-minute Hackatime session for Stardance on my journey to earn 90 Stardust points for a Google Play Developer License. I’m building an Automated Code Health Checker in Python—a pre-flight tool that scans project files line-by-line to catch missing frame-rate caps (.tick()), unmonitored infinite loops, and missing error handlers (try/except) before you even run your code. The core terminal inspector is live and running in PyCharm, and my next step is building out a full visual diagnostic UI!