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its_thehan

@its_thehan

Joined June 8th, 2026

  • 6Devlogs
  • 1Projects
  • 0Ships
  • 0Votes
i just do what i do (tuff line)
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3h 5m 56s logged

So, some very important changes. First of all, I’m not making a cookie clicker anymore, mainly because thats too generic and simple to make, and I dont think that will let me become closer to my goal of getting a macbook.

Alright, I first needed an idea, and after some blatant thinking, I figured out that making something like Island Builder would be nice. So, basically what it does is it lets you start off clicking a tree for wood, and that wood is how your going to build your island, I also added a secondary resource otherwise known as, stone.

Stone lets you buy upgrades like lumberjack for cps, or worker for even more cps.. I know that the upgrades are a bit limited right now, but give me some time and ill make it great

Its not looking real good right now, but thats only because the css and assets arent at that point yet, well the thought of making assets had not even dawned on me. Maybe I should make some.

So, some very important changes. First of all, I’m not making a cookie clicker anymore, mainly because thats too generic and simple to make, and I dont think that will let me become closer to my goal of getting a macbook.

Alright, I first needed an idea, and after some blatant thinking, I figured out that making something like Island Builder would be nice. So, basically what it does is it lets you start off clicking a tree for wood, and that wood is how your going to build your island, I also added a secondary resource otherwise known as, stone.

Stone lets you buy upgrades like lumberjack for cps, or worker for even more cps.. I know that the upgrades are a bit limited right now, but give me some time and ill make it great

Its not looking real good right now, but thats only because the css and assets arent at that point yet, well the thought of making assets had not even dawned on me. Maybe I should make some.

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2h 34m 55s logged

Fixed and improved 53 bugs and counting, took me 2 hours 😭😭. Not proud, but it is what it is.. (time counter isnt really working, idk why) Heres a pic:

Fixed and improved 53 bugs and counting, took me 2 hours 😭😭. Not proud, but it is what it is.. (time counter isnt really working, idk why) Heres a pic:

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58m 39s logged

So, made many fixes to the game, added REAL animations that make the shop slide, and added stats and save game. ill continue my 2 hrs later….

So, made many fixes to the game, added REAL animations that make the shop slide, and added stats and save game. ill continue my 2 hrs later….

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1h 57m 24s logged

Well, made some significant changes to the cookie clicker. For starters, the cookie is now animated!!, there is a entire shop panel that is retractable (which is also animated) and then the upgrades were listed with pricing and effects! This was a HUGE update to my first clicker and it took ages.. Minus some setbacks..

Anyhow, I did the maths and for me to reach the minimum 256 hours to eventually try and purchase the macbook air, I need to be doing 3 hrs and 8 mins of coding per day. I dont know if I can do that many hours, especially since im on a tight schedule with school, gym and all that but I just have to find a way to manage.

Heres a video of the Cookie Clicker! + my hackatime info.

Well, made some significant changes to the cookie clicker. For starters, the cookie is now animated!!, there is a entire shop panel that is retractable (which is also animated) and then the upgrades were listed with pricing and effects! This was a HUGE update to my first clicker and it took ages.. Minus some setbacks..

Anyhow, I did the maths and for me to reach the minimum 256 hours to eventually try and purchase the macbook air, I need to be doing 3 hrs and 8 mins of coding per day. I dont know if I can do that many hours, especially since im on a tight schedule with school, gym and all that but I just have to find a way to manage.

Heres a video of the Cookie Clicker! + my hackatime info.

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55m 5s logged

Spent an HOUR (yes very long) just fixing errors and adding new stuff anyway heres my progress:

Spent an HOUR (yes very long) just fixing errors and adding new stuff anyway heres my progress:

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33m 23s logged

Devlog 1: I am new to coding but I have made 2 projects entirely dependent on AI, but this time im going to make it completely by myself though I dont really know how to commit or push my repo by myself I shall learn.

Today was day 1 of my journey to making a cookie clicker in hopes of trading all my future hours of hard work for a Macbook Air. So, as soon as I woke up, I grinded on codedex, and learnt Javascript and made my first official beta version of the cookie clicker.

Tommorow, or later today I will learn HTML and make the v2 with proper styling and all that.

Devlog 1: I am new to coding but I have made 2 projects entirely dependent on AI, but this time im going to make it completely by myself though I dont really know how to commit or push my repo by myself I shall learn.

Today was day 1 of my journey to making a cookie clicker in hopes of trading all my future hours of hard work for a Macbook Air. So, as soon as I woke up, I grinded on codedex, and learnt Javascript and made my first official beta version of the cookie clicker.

Tommorow, or later today I will learn HTML and make the v2 with proper styling and all that.

Replying to @its_thehan

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