Well, it’s been a while since I made an update, but here I am and I’ve added more, which will probably be my last ship to Stardance. Now, the game also has like level locking, so once you go through the main game, it’ll also save the levels you’ve already beat. I also added physics explanations to the seesaw and launcher game.
From my feedback, I also did add WASD support for my platformer minigame, but didn’t have the time to make any other significant changes too my others, so sorry about that :(. I’m glad I got to work here on Stardance, and that’ll be it from me. Peace out!
I finished my fourth minigame and final, a launcher minigame, where the player has to hold down click or space while aiming the cannon, in order to hit the target and win.
I also completed third minigame too, the balancing one (I forgot to devlog it, oops). It’s a seesaw minigame, and basically weights fall and how have to balance the seesaw by selecting different weights and dropping them. It now has weight labels which it didnt have earlier, and weights automatically spawn now, when initially it just had two blocks that would cause a tilt.
Worked on a functional pause screen that goes back to menu or can resume game, took a while since I wasnt able to figure out why I couldn’t do some of the functions to hide the pause panel within one function, but if it works, it works.
I finished tweaking all the bugs, and my game is ready to ship with my two current minigames.
Finished an ending/lose scene, and finished all minigames, I’m probably just going to start working on more minigames now.
Finished both minigames and now I’ll be working on the final ending scene as in a custom win/loss
Working on Game UI, and its functional and works now, also made sprites