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driulevicius

@driulevicius

Joined June 22nd, 2026

  • 7Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
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29m 15s logged

So, short fix. Finally learned to put my actual work on github pages, now you can actually try it. Due to this being (originally) intended for hosting locally rather than on github pages, i had to make a couple tweaks, primarily regarding how it works in page mode. Due to my lack of knowledge in JS, i (unfortunately) had to use AI to make my code either function through pages mode (when txt mode is toggled off in the javascript file, its a variable) or local mode (the way it was intended to work, when the variable is toggled to true). the full website is better viewed in fullscreen.

this was originally intended as a fun project to tes tout whether I know how to use an API and HTML to make a simple design, so the HTML structure is mainly ripped from a previous side-project of mine and the API part is written entirely by me. the javascript portion is a whole nother can of worms so i won’t get into it that much.

tl;dr: ill be learning JS later, learn more python and HTML either way (making a personal site + python is hella useful generally) but for this simple bus stop website doohickey i had to generate JS code. bummer!

visually not much changed aside from inner functionality, really

now it works wherever you are in the world! welcome to the exciting world of a single bus stop in kaunas, lithuania! (you can, obviously, fork and change the bus stop ID, the API is free also but this was made for my use case and it’s not likely i plan to expand on it much)

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A simple system to pull bus stop API and display arrival times, busses. Essentially, idea came when me and a friend were talking about how the nearby shopping mall has a nice display for bus arrival times. During that moment, I remembered I sorta kinda know python and knew HTML+CSS before, so I may as well take a crack at it. Turns out the Python, HTML and CSS portions were by far the most simple, and I learned a few new things along the way. So far, it only displays the arrival and bus times of a random stop in Lithunaia, but it can be quite easily adapted for more serious use cases.

  • 1 devlog
  • 4h
  • 2.54x multiplier
  • 11 Stardust
Try project → See source code →
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4h 23m 59s logged

So, I basically just did this all in one go, I do not feel like writing multiple devlogs. Long story short, this is just the Readme.

It is, in essence, a simple system to pull bus stop API and display arrival times, bussesEssentially, idea came when me and a friend were talking about how the nearby shopping mall has a nice display for bus arrival times. During that moment, I remembered I sorta kinda know python and knew HTML+CSS before, so I may as well take a crack at it. Turns out the Python, HTML and CSS portions were by far the most simple, and I learned a few new things along the way. So far, it only displays the arrival and bus times of a random stop in Lithuania, but it can be quite easily adapted for more serious use cases.If anyone were to use it, feel free to change the location, it works anyway and the API is fully free.

The JavaScript code was (unfortunately) generated using a Large Language Model - Gemini 3.1 Pro to be exact, everything else (HTML, CSS, Python) is mine. I do not claim any understanding of this code, nor do I claim to be able to maintain it if something were to change. I have a relatively basic understanding of JavaScript and seek to improve it as time goes on. I am personally against vibe-coding, as it does not teach you, nor is it useful in production cases, however for such a simple project I did not have the patience to piece it together entirely, as I am currently working on learning C++ in private. I will learn it in the future, however.

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1h 10m 1s logged

Progress is going quite well actually, got the physics working as intended, the gravity reversal works, we have moving platforms now and working (albeit basic) level generation.
Next update will be actual threats, more levels, better sprites and I’ll begin working on the sound effects and menu.

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15m logged

From the ground up! Game will be a physics-based game where you reverse gravity to save yourself from threats while a ball falls down a shaft! All will be done in GDevelop and I aim for all the assets to be made in Piskel by myself

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50m logged

Long story short, began making the game and just now realized how difficult this might be to impliment and how boring this will be to play. So, as a result, I’ll be starting from the beginning, probably gonna make something with reversing gravity/shifting or whatnot, seems a much more engaging concept than this. Also, GDevelop’s pathfinding system is really, really finnicky

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22m 1s logged

So, did a rough planning stage for my one button gamejam challenge, still some questions unanswered but i’ll figure it out along the way, next post will be a short gdevelop 5 devlog on setting up the environment and a couple basic variables, im considering doing either a clicker game or making like a chase game with a randomly generated map or something, i don’t exactly know how to describe it but it will be more clear on the next devlog

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