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dennis_colak

@dennis_colak

Joined June 2nd, 2026

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1h 19m 26s logged

Devlog 2

I know this one is short, but I just want to keep things nice and tidy for when I start my solving algorithm.
Changes:

  • Refractored so code is cleaner
  • Added animations (fun!)
  • Now I can trigger move commands with a single string and not a bunch of function calls
  • Added middle slicing
  • Cleaned up logic to make it more computationally clean

and with that… LET THE GRIND BEGIN

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1h 42m 3s logged

Today is the first day of software development for this project… first up is representing the cube’s state with code. I created a list of faces (6), where each face is a 3x3 matrix comprising of 9 squares. I spent a lot of time figuring out what would be the correct orientation and ordering of each face, but I think I have come to a happy compromise. For rotations, I kept trying to come up with some fancy matrix operation to transform 4 faces at the same time, but I ended up just creating a table of pieces to move for each operation and fetching that every time (if it works dont fix it). Finally, I created a function to turn the standard notation into a list of operations for my virtual cube. My next step is creating a visual representation of the cube in 2D!

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