4th Devlog - Graphics!
Been pretty busy the past few days because of work and moving into uni but I’m all moved in now, and have time to code for a bit again
Features:
- UI that scales with screen resolution
- DAS system
- High score tracking
- Play again after game over
- Able to use the color orange now
Stuff I learned:
- Writing to and reading from files
- Using raylib for:
- Input handling
- Text and graphics rendering
- Static vs dynamic linking
Biggest Challenge:
When I first built the game for windows and sent it to my friend to try it, it just didn’t work at all, and it took me forever to figure that it was dynamically linking raylib, so anybody running it needed to have raylib installed, but I eventually figured out how to get it to static link