You are browsing as a guest. Sign up (or log in) to start making projects!

Praknoor

@Praknoor

Joined June 11th, 2026

  • 6Devlogs
  • 4Projects
  • 4Ships
  • 30Votes
Ship Changes requested

I built Slack Dex — a Pokémon bot for Slack! ⚡️
You can look up any Pokémon with /pokedex-gt pikachu and see an animated trading card with stat bars. Run /wild-encounter-gt to encounter a random Gen 1 Pokémon — there's a 15% shiny chance! Hit the button to throw a Pokéball and catch it (50/50 odds). Your team is saved with /my-team-gt. There's also a /poke-trivia-gt multi-choice guessing game.

Try project → See source code →
Ship

PixelOS — Session Recap 🟣
Big update across the board:
- Notepad — Save As dialog with VFS directory browser + overwrite warning
- Glass Diary — complete redesign: lined paper background, Cedarville Cursive font, auto-saves to ~/Diary/YYYY-MM-DD.txt, calendar popup to browse entries by date
- Timer — countdown fixed (was a rogue resetTimer() bug), custom hr:min:sec inputs, centisecond display
- Pixel Editor — save/load .pxl files to VFS
- Terminal — fixed text shrinking when output fills the window
- Snake — high-score notification
- Top bar — overhauled: running-app taskbar with click-to-focus, SVG bell + theme icons, blinking colon clock, cleaner glass look
- General — all apps start closed, desktop icons removed (dock only), taskbar shows open apps
Next up: more polish, more apps, more surprises.

  • 1 devlog
  • 1h
  • 12.83x multiplier
  • 13 Stardust
  • WebOS 2
Try project → See source code →
Open comments for this post
Reposted by @Praknoor

58m 52s logged

PixelOS Updates

  • Notifications system
  • Terminal
  • Notepad — Save As dialog with file browser + overwrite warning
  • Glass Diary — Paper styling, cursive font, auto-save, calendar to browse entries by date
  • Timer — Countdown fixed, custom hr:min:sec inputs
  • Pixel Editor — Save/Load .pxl files to VFS
  • Snake — High score notification
    More coming soon 🟣
0
1
12
Open comments for this post

58m 52s logged

PixelOS Updates

  • Notifications system
  • Terminal
  • Notepad — Save As dialog with file browser + overwrite warning
  • Glass Diary — Paper styling, cursive font, auto-save, calendar to browse entries by date
  • Timer — Countdown fixed, custom hr:min:sec inputs
  • Pixel Editor — Save/Load .pxl files to VFS
  • Snake — High score notification
    More coming soon 🟣
0
1
12
Ship

PixelOS — os in da browser bruh
wat i made: a whole desktop os that runs in ur browser. terminal boot, windows u can drag n resize, dock, desktop icons, 6 apps (wikipedia, calculator wit sin/cos/tan/log/factorial, pixel art editor, lofi radio, spotify, clock/calendar), plus customize EVERYTHING — colors, blur, rain effects, sparkles, pixel cursors. zero frameworks, zero npm, just raw html/css/js. one file each.
wat was hard: flood fill in the pixel editor. had to write my own bfs from scratch cuz canvas dont do that. also making glassmorphism + pixel art not look like garbage took way too many tries.
wat im proud of: literally every pixel of this thing is hand-coded. no node_modules folder, no build script, no "npm install" — just open and it goes brr. 1500 lines of pure js.

Try project → See source code →
Open comments for this post

21m 26s logged

Final updates:

  • Added terminal-style boot screen
  • Refined calculator with expression input + scientific mode (sin, cos, tan, log, sqrt, factorial)
0
0
5
Open comments for this post

16m 30s logged

PixelOS comes with 6 apps: a Wikipedia API viewer that lets you search and read articles inside the desktop, a Calculator, a Pixel Art Editor with 16×16 grid and PNG export, a Lo-Fi Cafe with direct audio streams, a Glass Diary for writing with export support, and desktop widgets (analog clock + live calendar). Every app is fully draggable, resizable, and works inside the glass window system.

0
0
3
Open comments for this post

54m 43s logged

Built PixelOS with just HTML, CSS, and JavaScript — no frameworks, no build tools, no dependencies. Inspired by old-school Windows desktops mixed with retro pixel art. I wanted to prove you can make something that looks premium with vanilla code.

0
0
19
Ship Changes requested

StardustArm is a NASA-themed zero-gravity robotic arm simulator built with MuJoCo — a 6-DOF MEPhi arm on a spaceship reaching and grabbing floating target spheres, with both a hand-coded IK controller and a SAC+HER reinforcement learning pipeline. The hardest problems were getting the IK to actually converge (joint angles were only set as PD targets, never applied directly to qpos, so the arm would approach then drift away), hiding the obstacle spheres so they didn't look like extra target balls, and keeping the ball from slipping and flying out of the single-jaw gripper. I'm most proud of the full-stack integration — damped least-squares IK, minimum-jerk trajectories, floating base thrusters, vision detection, obstacle avoidance, and RL training all working together for a cohesive on-orbit servicing demo. To test it, cd stardance, pip install mujoco gymnasium stable-baselines3 sb3-contrib tensorboard glfw PyOpenGL, then python main.py for the IK controller or python train_sac.py --run my_run --timesteps 500000 for RL training; left-drag orbits the camera, right-drag zooms, ESC exits.

  • 1 devlog
  • 1h
Try project → See source code →
Open comments for this post

45m 5s logged

What if a robot arm in space had to learn reaching by itself? No instructions, just physics and AI trial & error. That’s what I built. 🚀

0
0
30

Followers

Loading…