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NotIdhant

@NotIdhant

Joined September 14th, 2026

  • 7Devlogs
  • 1Projects
  • 1Ships
  • 2Votes
hiya everyone!!1!
i bet you never guessed, but im actually idhant! my username is a lie !! REHEHEEHE -
i just started game developing, if you can rlly call it that, but its very fun! im working on my first python project that i fabulously dubbed "Rune of Foot"
unlike my very misleading username, "Rune of Foot" actually has lotsa foot! and runes!
email me at [email protected] if you have any questions about rune of foot, or just comment on my devlogs!
tysm, also sleep on time tonight its good for u <3
Ship Pending review

Rune of Foot was a rollercoaster for me. Now that Chapter 1 is finished, I guess I can finally have my sleep hehe - but really though, it was difficult because it was my first ever time coding a big Python project like this. So I’m exceptionally proud. Check it out on my Github page, just download the ZIP and you’re good! Thank you for all the support!

  • 7 devlogs
  • 8h
Try project → See source code →
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3h 1m 43s logged

yeep its been a while since i did my last devlog, and i’ve worked rlly hard! so here’s some updates for rUnE oF fOoTtTtTtTt

so first of all, i finished the first level of the game <3
the forest is complete! so is the Tax Collector™! you’ll meet him later hehe - also i completed a save file system so that you don’t permadie after an hour of grinding and lose all your progress. also finished the creepy place called the pocket. so yea, thats what i did, cya when its shipped !!!

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28m 22s logged

Hey yall !! Chances are you have no idea what my game is because I have literally one follower :( but now’s your time to stop scrolling and uh be enlightened i guess !! 😅 so Rune of Foot is a text-based Python RPG. contrary to popular belief its not just a wall of if statements! theres a whole lotta meat to it (im so sorry) and you should check it out by clickin on my profile! so rn i worked on some new enemies and debugged my spawning mechanic! so so excited to ship this, it’ll be my first ever project! so cya !!

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23m 54s logged

hehe, doors fans might recognize this, but I added a rift-like feature to my game (image below from Doors, not my game lmao) called the Pocket. you can store items inside and they get saved upon death! pretty neat, right?

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24m 55s logged

my new fav enemy in my game: Rock, Paper, Scissors! he sounds very simple but is actually very deadly. His top attack does up to 20 damage (almost 50% of your health when you first have the chance to meet him), and his lesser attacks do really. really. really bad status effects. imagine the wither effect in minecraft but at the same time ur bleeding out :I so yea, i rlly enjoy fighting him, it is strategic because you need to defend so that you dont bleed out or get demolished by rock attacks but also attack because he doesnt have very much health!

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21m 27s logged

in love with my player.attack() function <3. a good game developer would prob look down on me and say “gosh this kid is stupid, he’s so proud of making an absurd text based game in python.” but nah, i’ve evolved from those stupid if statement choose-your-own-adventure spirals (rune of foot is so much more than that, check my project’s repository) and i’m genuinely so happy rn so let me be plz :DDDD

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45m 42s logged

The Hackatime thing isnt working :( i have 2 hours 22 minutes but it shows 45 minutes only. But anyways Devlog 1: Crap I’ve come far, finished 75% of brawling mechanics (I have 3 current actions, attack, defend, and check, planning to add a use inventory action next, no I’m not copying Undertale harrumph). Also finished the status effects system, just gotta - uh - add status effects 😅 Also got the first enemy (Frail Psychopath) down, it’s a very easy but nice introductory brawl. So yea, hopefully Hackatime fixes itself soon and cya in devlog 2!

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