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Lemion

@Lemion

Joined June 1st, 2026

  • 13Devlogs
  • 5Projects
  • 1Ships
  • 15Votes
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4h 34m 34s logged

Finally started on the “Folder View” to actually list out folders so you can view contents of said folders and added icons for sort ascending, descending, folder icons open and close, expand icons + and -, skip next previous buttons in blue (for active) and checkboxes, as well as fixing minor styling issues (background and border on the number input for pagination and for # of items to show, and the background when a column is sorted by)

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2h 17m logged

Soldered the sensor module, battery charging module, and boost converter together, and cut the hole for the fan and hot glued it in. I might have to rethink about the temperature sensor since shoving it inside the box means it’ll measure the air pressure wrong, since the box is held at positive pressure relative to the pressure outside due to the fan

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1h 9m logged

So I painstakingly cut out some holes with a cutter (that isnt in the timelapse because it took genuinely way too long for two holes) and just connected the screen and switch. Idea is that switching it to the left will turn the screen on with just the default displays, temp, humidity, pressure, switching it to the middle will turn off the display, and switching it to the right will show diagnostics like ip address and uptime. I’m still waiting on the battery IC and temperature sensors to arrive though.

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Ship Pending review

After way too long of trying to get basalt to stop crashing (im just stupid, basalt is a perfectly good UI library) I bring to you: warehouse management suite for ComputerCraft.

Guides for using its "API" over rednet will be in readme when i get to it.

Currently it does basically everything you need a storage system to do:
-chuck items from input chest to a storage chest
-chuck items from a storage chest to the output chest

"Try Project" just leads you to a youtube video of a demo because I can't get it to work with the copy-cat computer emulator (besides I dont think it supports peripherals anyway).

  • 5 devlogs
  • 16h
Try project → See source code →
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5h 33m 1s logged

Started and finished the software for the access computers. You can actually request items and have it be shoved into the barrel associated with the computer. And that’s also the last thing to do on this LOOONNGGGG list of stuff.

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3h 7m logged

Finished the ACTUAL server to get stuff from dropoff stations and move it into storage automatically, and when requested from an access station, move items from storage to that access station

This is basically all warehouse management has to do anyways

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2h 14m 54s logged

Finished the warehouse editor
you can now

  • pick inventories to add to the warehouse
  • assign an inventory a type out of dropoff station, storage, and access station
  • assign a computer to an access station inventory
  • save warehouse assignments to a .ware file (it’s just json)
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2h 49m 33s logged

Added splash screen UI and the path and inventory pages for New Warehouse
the path even has data validation!!!1!11!

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3h 43m 31s logged

Rewrote the entire library page and it’s now called the (Web-Based) Document Search System
only table sorting and pagination works right now since I used a react table library

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2h 18m 1s logged

Added the static about, sustainability, and safety pages (was pretty simple, they all share the same CSS) and news now loads off Contentful, gets displayed, and you can now read each article with the magic of some cursed routing

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2h 52m 27s logged

Got the navbar footer and cookies moved over
I keep forgetting it’s className={styles.class} rather than class=“class” and it’s really messing with me

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1h 11m 20s logged

Cursed moving over a discord bot over to slack as my first bot 😭

Followed the guide thingy to set up the slack bot and it’s somehow easier than discord sooo that was good.

Bot itself pulls data from supabase which gets its data from the game (which exists btw) and there’s just commands to list credits from a player, and to list the total power generated on the game.

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