MassCompose provides a simple, engine-agnostic way to calculate mass properties for complex rigid bodies. Give it an STL mesh and optional discrete point masses representing components such as batteries, motors, or payloads, and it calculates the resulting total mass, center of mass, and inertia tensor. The goal is to make physically accurate mass-property generation easier for game developers, robotics/UAV developers, and anyone working with custom rigid-body simulations.
A website that displays my experiences and promote my business. This will be treated much like a personal website