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Fedi41

@Fedi41

Joined June 1st, 2026

  • 21Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
Hi! My name is Fedor, and I am a programming enthusiast.
**github** : https://github.com/fedi41-prog//
**hackatime** : https://hackatime.hackclub.com/@Fedi41
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57m 27s logged

The Tailwind theme is working!!! Currently each theme has 3 Tailwind pallets - surface, primary, and secondary.

P.S. - It looks much better irl

The Tailwind theme is working!!! Currently each theme has 3 Tailwind pallets - surface, primary, and secondary.

P.S. - It looks much better irl

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1h 31m 23s logged

coded a buggy tailwind theme generator (some colors are to bright, others to dark 😭😭😭)

coded a buggy tailwind theme generator (some colors are to bright, others to dark 😭😭😭)

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3h 16m 26s logged

The Main screen is ready! And themes are working. (this is just a test theme ik it looks terrible)

The Main screen is ready! And themes are working. (this is just a test theme ik it looks terrible)

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1h 25m 9s logged

Remaking the font System

Today, I was remaking the entire font system.

I created my own FONT class, and used it to load new fonts.

Now The Picolator has nicer fonts )

Remaking the font System

Today, I was remaking the entire font system.

I created my own FONT class, and used it to load new fonts.

Now The Picolator has nicer fonts )

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22m 4s logged

Fixed the Font rendering!
New features ->

  • font scaling -> now you can scale fonts!

Coming up ->

  • rethinking the Font system
  • changing the ugly Waveshare font to something different (:

Fixed the Font rendering!
New features ->

  • font scaling -> now you can scale fonts!

Coming up ->

  • rethinking the Font system
  • changing the ugly Waveshare font to something different (:

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2h 4m 11s logged

Ahhh why did I spent some mucb time on this…. (added a UiDraw class, and redisigned the structure)

Ahhh why did I spent some mucb time on this…. (added a UiDraw class, and redisigned the structure)

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1h 11m 3s logged

Alpha support added! (And other technical changes)

Alpha support added! (And other technical changes)

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1h 42m 49s logged

Building the basic app structure! And a quick display demo.
Created a TestApp for different tests )

Building the basic app structure! And a quick display demo.
Created a TestApp for different tests )

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1h 9m 33s logged

Created a Display class for rendering and drawing. (just a wrapper for a C library).
Next I am going to work on the UI logic.

Created a Display class for rendering and drawing. (just a wrapper for a C library).
Next I am going to work on the UI logic.

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1h 8m 11s logged

Finally got it running on cpp! (Yes i gave up on learning c)

Finally got it running on cpp! (Yes i gave up on learning c)

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52m 11s logged

So I somehow got the display test working… I already hate C

So I somehow got the display test working… I already hate C

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2h 33m 22s logged

Refactoring the pattern pad viewmodel…
Added an edit screen.

Refactoring the pattern pad viewmodel…
Added an edit screen.

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1h 10m 33s logged

Added a new tab for the app screen. Also spent too much time refactoring the code.

Added a new tab for the app screen. Also spent too much time refactoring the code.

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2h 16m 49s logged

Working on pattern-pad trails

This has taken me toooo long to make, but now I have a canvas behind my pattern-pad!
(later I will be rendering all the “pattern trails” on this canvas)

Working on pattern-pad trails

This has taken me toooo long to make, but now I have a canvas behind my pattern-pad!
(later I will be rendering all the “pattern trails” on this canvas)

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1h 12m 16s logged

Added a simple digital clock to the launcher.
Next up:

  • add pattern pad trail
  • ui tweaks

Added a simple digital clock to the launcher.
Next up:

  • add pattern pad trail
  • ui tweaks

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31m 42s logged

Small design changes for my launcher.
Next, I will add a digital clock!

Small design changes for my launcher.
Next, I will add a digital clock!

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