The Tailwind theme is working!!! Currently each theme has 3 Tailwind pallets - surface, primary, and secondary.
P.S. - It looks much better irl
The Tailwind theme is working!!! Currently each theme has 3 Tailwind pallets - surface, primary, and secondary.
P.S. - It looks much better irl
coded a buggy tailwind theme generator (some colors are to bright, others to dark 😭😭😭)
The Main screen is ready! And themes are working. (this is just a test theme ik it looks terrible)
Today, I was remaking the entire font system.
I created my own FONT class, and used it to load new fonts.
Now The Picolator has nicer fonts )
Fixed the Font rendering!
New features ->
Coming up ->
Remaking the font rendering (and failing)
Ahhh why did I spent some mucb time on this…. (added a UiDraw class, and redisigned the structure)
Alpha support added! (And other technical changes)
Building the basic app structure! And a quick display demo.
Created a TestApp for different tests )
Created a Display class for rendering and drawing. (just a wrapper for a C library).
Next I am going to work on the UI logic.
Finally got it running on cpp! (Yes i gave up on learning c)
So I somehow got the display test working… I already hate C
setting up the project!
tried to make some SDFs….
Refactoring the pattern pad viewmodel…
Added an edit screen.
Added a new tab for the app screen. Also spent too much time refactoring the code.
Added a pattern trail :)
This has taken me toooo long to make, but now I have a canvas behind my pattern-pad!
(later I will be rendering all the “pattern trails” on this canvas)
Added a simple digital clock to the launcher.
Next up:
Small design changes for my launcher.
Next, I will add a digital clock!