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Charlie_Coder

@Charlie_Coder

Joined June 20th, 2026

  • 68Devlogs
  • 10Projects
  • 13Ships
  • 120Votes
I am a beginner coder who hasn't done much development before.
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8h 28m 24s logged

I completely forgot to do development logs!! So frustrated but I will try to name my progress over the 8 hours of work. I have recorded what the game does now, it doesn’t work on most boundary cases and there are a lot of ways to break it, such as saying a number too high in Connect 4 creates an uncaught IndexError. However, I am just proud to get a Connect 4 board that renders the positions of the tokens, and makes sure they fall to the bottom. It also stores the leaderboard in a text file in a slightly weird looking syntax I created. Also, the user name is saved.

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1h 29m 58s logged

I’ve got the basics sorted, a laid out plan and have started the menu. My main highlight so far has been getting the file checking working, so it greets the user by it’s name if they have it stored in the user data file and otherwise it catches it rather than crashing on FileNotFoundError.

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54m 23s logged

I have added quite a bit, with the timer now working and started on the platformer minigame. The stars took a while, as I had forgotten to create a seperate animation for each (as they are in different positions).

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Ship

Pick-A-Path:
I have created a simple pick-a-path website game :)
I have made a pick-a-path game with simple storylines that the user transports through. It is a website-based game hosted by myself.

Why:
I am not a particularly good storyteller, but my goal with this was to improve my understanding of html, CSS, and JavaScript.

How to use

  • Click try project, and you will be transported to my website! The scaling should be fine for most screens. If the sizing doesn’t seem right to you, you can judge proportions off my screenshots (that is how intended).
  • Select a level (I recommend starting at level 1)
  • Read the story, and press the buttons to make your decisions as you go through the story
  • Once you finish a level, it will make the level button go green (using localstorage) to keep track of completed levels.

Thank you for having the time to read this, and I hope you love it :)

  • 6 devlogs
  • 4h
  • 5.16x multiplier
  • 19 Stardust
Try project → See source code →
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34m 58s logged

I have done lots of small touch-ups, fixes, and other small adjustments like making the completion saving to localstorage work in all cases. I also slightly changed the README, and changed the screenshot there. I am ready for my second ship!

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1h 1m 13s logged

This took a lot of effort, but I have finally got it so the site remembers what levels you have completed! (Through localstorage). The level in question goes green after it has been completed some way or another. Failing the level doesn’t count.

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29m 57s logged

I have improved some of the CSS. One of the problems I had was with the “about” part on my main screen being over top of other containers with different scaled screens. I made some improvements for that. I also changed some colours, including with the buttons. I made it so the header slightly fades on hover. I also did some other minor changes.

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15m 52s logged

I made some UI changes.
I did some others changes, but my main goal was to start on the user interface and CSS. I have made some changes, including changing the top header margin, the colours, and the font family (I got one from Google Fonts).

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