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222erik

@222erik

Joined August 9th, 2026

  • 7Devlogs
  • 3Projects
  • 3Ships
  • 38Votes
Always learning and coding
Ship

I finally finished my capybara clicker game!

What did you make?

I made a little clicker game where you click the capybara and upgrade

What was challenging?

The images (capybara, shop icons) were not easy to make because i had to learn gimp.

What are you proud of?

The thing i’m most proud of must be the shop because it has many items and it took a long time to code it.

What should people know so they can test your project?

Clicking space works as well as clicking the capybara. The debug buttons are there to help you. Also the capybara is AI-generated (as you probably can guess)

Thank you!

  • 2 devlogs
  • 3h
  • 7.19x multiplier
  • 24 Stardust
Try project → See source code →
Ship

I made a capybara clicker game where you buy shop items and upgrade your skin. The most challenging thing to code was probably the shop because it has many items. The skins/images took a long time to make because i had to learn GIMP. I’m most proud of the animations.

  • 2 devlogs
  • 14h
  • 7.22x multiplier
  • 100 Stardust
Try project → See source code →
Ship

I made a operating system that runs in the browser. It’s of course not a real operating system. In other words, it’s a website where you can open and close applications, and move their windows. There are two apps. A notes app and a calculator app. I think the calculator app was the hardest thing to code, like, it supports floating point numbers. The notes app was also challenging because of the editor, I’m most proud of that.

Try project → See source code →
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8h 38m 36s logged

The first devlog, i added a welcome window and a notes app (it doesn’t work yet), the windows have a close button. I also made two bars, one at the top that shows time and one at the bottom which is the application launcher.

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