Void Strike is a space shooter-type game in which the player must test their skills by trying to survive for as long as possible while gaining points by killing enemies. I haven’t posted a Dev-log for a while, but I’ve added a lot of features in that time.
Changelog
- Scrolling background and particle effects
- Sound effects
- On-screen score counter
- High-score
- Game over screen
- Player Balancing
- Difficulty increases over time
My next steps will be to add a main menu, possibly a shop and a currency to buy player upgrades, and a competitive global scoreboard.
P.S. I would take a video, but my internet keeps showing an error, so I’ve taken a photo instead. Believe me, I added what I said I did.