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Void Strike

  • 4 Devlogs
  • 16 Total hours

A Simple Space Shooter type game.

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4h 45m 57s logged

Void Strike is a space shooter-type game in which the player must test their skills by trying to survive for as long as possible while gaining points by killing enemies. Changelog: Added an asteroid, which is a new obstacle that has a lot of HP and permits the enemies to advance closer to the player. Bug fixes I haven’t posted a devlog because I’ve been on vacation so I’m very behind on my project.

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6h 25m 13s logged

Void Strike is a space shooter-type game in which the player must test their skills by trying to survive for as long as possible while gaining points by killing enemies. I haven’t posted a Dev-log for a while, but I’ve added a lot of features in that time.

Changelog

  1. Scrolling background and particle effects
  2. Sound effects
  3. On-screen score counter
  4. High-score
  5. Game over screen
  6. Player Balancing
  7. Difficulty increases over time

My next steps will be to add a main menu, possibly a shop and a currency to buy player upgrades, and a competitive global scoreboard.

P.S. I would take a video, but my internet keeps showing an error, so I’ve taken a photo instead. Believe me, I added what I said I did.

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1h 46m 7s logged

Void Strike is a simple space shooter type game that I’m working on. I know it’s a little simple, but I’m inexperienced with Godot.

Changelog

  1. You can hold down space to shoot
  2. 2 new enemies (1 fast, and 1 slow)
  3. Randomized enemy spawning
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2h 44m 43s logged

Void Strike, which is a space shooter I just started working on. It will be on the simpler side, because I’m new to using Godot. So far I have the player movement, and shooting working. I plan to add a lot more in the future.

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