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9h 55m 46s logged

🎉🎉Major Update🎉🎉 After a little bit of playtesting, I came to the conclusion that the game needed to be much harder because it came up as a problem more often than not. I was already planning to add a few more enemy types, so it didn’t really matter. New Enemy Types 1) A horde of diver enemies 2) A large tank enemy that has double shots 3) A Suicider enemy which pathfinds to the player 4) An asteroid field that can spawn I also plan on adding a bomber enemy with explosions, and a flame thrower enemy which will deal more damage the longer you are in the flames and will burn your fuel. But because I was so close to the 10-hour limit, I have to make a devlog before continuing on it. I also decreased the wavelength from 30 seconds to just 20 because it made for a much faster-paced game and was easier on the player. In the future, I plan on adding a keybind option to the settings, which might take a while to figure out, bosses, which probably won’t happen, and a ton more polish to the menu because it looks terrible.

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