Added a door texture + a few basic player sprites
Added a door texture + a few basic player sprites
Content Update for The DIE (Devlog #4)
This is the fourth devlog for my Roblox horror game “The DIE.”
After fixing some major bugs with the spectating and round system, I have now added gamemodes. Here are the ones as of right now:
Of course, more will be added later.
This is a Godot project I’m working on, currently titled DungeonsIY
Currently, I have the basic player movement, a placeholder player sprite, and the main room environment with some textures.
It’ll be a third-person roguelite dungeon crawler with randomly generated rooms, and its main characteristic is its art style, which is entirely out of cardboard (to make animating easy while still fitting the art direction)!
Content Update for The DIE (Devlog #3)
This is the third devlog for my round-based Roblox horror game “The DIE.”
I have added a spectating feature as well as a new map called “Infiltration” (a remake of something I made 5 years ago, as a fun fact). This will likely be the final update for quite a bit as I work on other stuff.
Again, playtest here: https://www.roblox.com/games/15452157419/The-DIE
Bug fixes & a slight content update to my round-based Roblox horror game called the DIE
again, play here to check it out: https://www.roblox.com/games/15452157419/The-DIE#!/about
THE DIE.
This is my first shipped project and it is a Roblox game from 3 years ago that I decided to finish.
Basically, it’s just a standard round-based survival horror game except you’re being chased by an abomination that can run faster than you and jumps extremely high.
It isn’t exactly the most impressive project someone has made, but it is certainly a project.
https://www.roblox.com/games/15452157419/The-DIE
i’m sharing this for playtesting so there’s definitely going to be some major bugs that i missed
here is a godot game i have been working on called “a shot in the dark,” a 2D top-down shooter where you have to rely on sound to know where enemies are
currently, i have made:
Made this to test some stuff out