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Arsen

@Arsen

Joined June 2nd, 2026

  • 11Devlogs
  • 8Projects
  • 5Ships
  • 45Votes
"Jura lbh fgner vagb gur nolff, gur nolff fgnerf onpx vagb lbh."

- Sevrqevpu Avrgmfpur 13
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1h 48m 9s logged

Cat Game - Devlog #2: Start Menu Upgrade

After working on the start menu in my first devlog, I decided that it needed more work.

The old version was not looking very good, so I started improving it.

This time, I mainly focused on the visual style of the menu.

Step #1 - Improving the Background

First, I changed the background and made it a night time scene.

I added:

  • A moon
  • Clouds
  • Stars

The old background was very simple, so I wanted to make the start menu feel more like a real game.

Improving the Title and Buttons

I also changed the style of the title text.

After that, I changed all 3 buttons:

  • Start
  • Settings
  • Quit

I wanted the buttons to fit the new style of the background better.

I also improved the hover animation.

The old animation felt a little slow, so I made it faster and smoother.

Improving the Start Animation

I also changed the start animation.

Now, the background details appears from the upper part of the scene when the game starts.

This makes the menu feel more interesting than simply showing everything immediately.

What Is Next?

The start menu is looking much better now, but I still want to improve it more.

My next goal is to finish the custom cat paw cursor and start working on the first minigame.

I am planning to make the first minigame a platformer.

The start menu is not perfect yet, but it is slowly becoming closer to what I imagined.

More updates soon!

0
2
26
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1h 48m 9s logged

Cat Game - Devlog #2: Start Menu Upgrade

After working on the start menu in my first devlog, I decided that it needed more work.

The old version was not looking very good, so I started improving it.

This time, I mainly focused on the visual style of the menu.

Step #1 - Improving the Background

First, I changed the background and made it a night time scene.

I added:

  • A moon
  • Clouds
  • Stars

The old background was very simple, so I wanted to make the start menu feel more like a real game.

Improving the Title and Buttons

I also changed the style of the title text.

After that, I changed all 3 buttons:

  • Start
  • Settings
  • Quit

I wanted the buttons to fit the new style of the background better.

I also improved the hover animation.

The old animation felt a little slow, so I made it faster and smoother.

Improving the Start Animation

I also changed the start animation.

Now, the background details appears from the upper part of the scene when the game starts.

This makes the menu feel more interesting than simply showing everything immediately.

What Is Next?

The start menu is looking much better now, but I still want to improve it more.

My next goal is to finish the custom cat paw cursor and start working on the first minigame.

I am planning to make the first minigame a platformer.

The start menu is not perfect yet, but it is slowly becoming closer to what I imagined.

More updates soon!

0
2
26
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Reposted by @Arsen

4h 14m 1s logged

Cat Game - Devlog #1: My First Step into Godot

This is my first devlog about my Cat Game project.

At the beginning, I looked through all the mission guide steps and quickly understood one thing:

Trying to make a game without knowing Godot and GDScript is not a good idea.

I have a little experience with Unity. I made some small mini-games with it before. But Godot is completely new for me, so I needed to start from the beginning.

Step #1 - Finding the Best Way to Learn

First, I searched YouTube for some Godot courses and lessons. But after watching some of them, I realized this was not the best way for me to learn.

I don’t want to learn random things and then try to make a game. I already have a game in my mind. I need to learn only the tools and knowledge I need for my own game.

I decided to use AI as my teacher and learn step by step while building.

First, I gave the mission guide to ChatGPT and asked it to help me create a master prompt. I asked ChatGPT to ask me questions first, so it could understand what I wanted. After answering, I got a prompt describing my game.

I used ChatGPT for this because it mastered on textes. I decided to use ChatGPT mainly for creating the prompt.

After that, I used the finished master prompt with DeepSeek in Expert Mode.

I use AI tools only on free plans, so I did not want to stop if I reached a limit. I also thought DeepSeek could be useful for working with a large prompt.

Starting the Game

After sending the master prompt, I started building.

My first step was learning:

  • How to organize folders
  • How to create scenes
  • How to navigate around the editor

After that, I started making my main menu.

I wanted 3 buttons and a background image. Each button needed 3 styles:

  • Normal
  • Hover
  • Clicked

I made the pixel art using LibreSprite. I created the background and buttons, then saved as .png files.

I added the images using Theme Overrides -> Styles.

At first, everything worked, but the hover effect was too simple.

So I decided to try animations.

Adding Animations

I explained my idea to the AI, and it helped me understand animations in Godot.

I created an entrance animation where the buttons appear when the scene starts. I also made hover animations for when the mouse moves over and leaves.

Then I wrote two scripts:

  • One for entrance
  • One for hover in and out

I had problems. The code was often correct. The real problem was that I did not fully understand how things worked.

I used:

mouse_entered.connect(_on_hover)
mouse_entered.connect(_on_unhover)

At first, I did not know about mouse_exited. After searching and asking questions, I found it and fixed my script.

Adding a Cat Paw Cursor

I wanted to add a custom cat paw cursor. I explained the idea to the AI, learned how to make it, and got it working.

You can see the result in the video below.

What I Want to Improve

The background needs more details, and the button colors do not look very good yet. Honestly, the current version is still a little ugly.

But I am not only making a game. I am also learning a completely new skill and learning how to use Godot. This process is already a very good experience for me.

I am still learning, but step by step, I am turning the game from my imagination into something real.

More updates soon!

0
2
11
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4h 14m 1s logged

Cat Game - Devlog #1: My First Step into Godot

This is my first devlog about my Cat Game project.

At the beginning, I looked through all the mission guide steps and quickly understood one thing:

Trying to make a game without knowing Godot and GDScript is not a good idea.

I have a little experience with Unity. I made some small mini-games with it before. But Godot is completely new for me, so I needed to start from the beginning.

Step #1 - Finding the Best Way to Learn

First, I searched YouTube for some Godot courses and lessons. But after watching some of them, I realized this was not the best way for me to learn.

I don’t want to learn random things and then try to make a game. I already have a game in my mind. I need to learn only the tools and knowledge I need for my own game.

I decided to use AI as my teacher and learn step by step while building.

First, I gave the mission guide to ChatGPT and asked it to help me create a master prompt. I asked ChatGPT to ask me questions first, so it could understand what I wanted. After answering, I got a prompt describing my game.

I used ChatGPT for this because it mastered on textes. I decided to use ChatGPT mainly for creating the prompt.

After that, I used the finished master prompt with DeepSeek in Expert Mode.

I use AI tools only on free plans, so I did not want to stop if I reached a limit. I also thought DeepSeek could be useful for working with a large prompt.

Starting the Game

After sending the master prompt, I started building.

My first step was learning:

  • How to organize folders
  • How to create scenes
  • How to navigate around the editor

After that, I started making my main menu.

I wanted 3 buttons and a background image. Each button needed 3 styles:

  • Normal
  • Hover
  • Clicked

I made the pixel art using LibreSprite. I created the background and buttons, then saved as .png files.

I added the images using Theme Overrides -> Styles.

At first, everything worked, but the hover effect was too simple.

So I decided to try animations.

Adding Animations

I explained my idea to the AI, and it helped me understand animations in Godot.

I created an entrance animation where the buttons appear when the scene starts. I also made hover animations for when the mouse moves over and leaves.

Then I wrote two scripts:

  • One for entrance
  • One for hover in and out

I had problems. The code was often correct. The real problem was that I did not fully understand how things worked.

I used:

mouse_entered.connect(_on_hover)
mouse_entered.connect(_on_unhover)

At first, I did not know about mouse_exited. After searching and asking questions, I found it and fixed my script.

Adding a Cat Paw Cursor

I wanted to add a custom cat paw cursor. I explained the idea to the AI, learned how to make it, and got it working.

You can see the result in the video below.

What I Want to Improve

The background needs more details, and the button colors do not look very good yet. Honestly, the current version is still a little ugly.

But I am not only making a game. I am also learning a completely new skill and learning how to use Godot. This process is already a very good experience for me.

I am still learning, but step by step, I am turning the game from my imagination into something real.

More updates soon!

0
2
11
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Reposted by @Arsen

1h 6m 30s logged

WELCOME TO THE EXPERIMENT

we will now cheese stardance’s algorithm into giving me tons of views
and i will explain how
jump to the bottom to skip the technical stuff

how stardance’s algorithm shows things:

so it checks for actions in the last 7 days and here are the most
important ones by order:

  • likes
  • reposts
  • views
  • project followers
  • comments
    BUT stardance also recommends content based on WHO liked followed the
    project etc and thats the key

instructions

i need you to leave a comment just with your project and if its cool i
will promote it here
then i need you to like repost and follow the project thats it

special people

these people should be the key to everything here they all are from one
specific interest and should make me pop up to everyone thats the same
and that intrest is: i dont know, i will try to tag all the people that i
think the project they work on is very universal

for the special people

its very important each of you do the instructions thats why i tagged
you
we will start with the person i stole this idea from and all the people
he tagged:
@jam06452
@vejas
@kingvon
@Keyboard1000n17
@SeradedStripes
@Rupnil
and others
@Lightfury
@PAPER_01
@sol4r_on_hackclub
@tjingi_
@water

also

lets add funny pictures for engagement and a cat + dog

24
6
1220
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19m 12s logged

I built Task Planner - a personal productivity web application from scratch using DeepSeek AI as the sole developer.


How It Works

The app has three main pages:

  • Global Tasks - Create reusable task templates with custom durations, reminders, and emoji icons. These act as blueprints for your daily planning.
  • Today’s Planner - Schedule tasks from your templates. The app automatically assigns the earliest available time slot and prevents overlapping tasks. You can start tasks early, mark them complete, or they turn red if missed.
  • Focus Timer - A dedicated timer page with a visual countdown circle, elapsed/remaining time display, and finish/stop controls. Only visible when a task is running.

Technical Details

  • Built with Next.js 16, TypeScript, and Tailwind CSS v4
  • All data stored locally using IndexedDB (Dexie.js) - no backend needed
  • State management with Zustand, UI components from shadcn/ui
  • Browser notifications for task reminders and overdue alerts
  • Static export deployed to GitHub Pages

My Process

  1. Specified the complete requirements to DeepSeek AI
  2. AI generated the entire project structure, code, and configuration
  3. Fixed Tailwind CSS v4 compatibility issues
  4. Configured GitHub Pages deployment with proper base paths
  5. Added .nojekyll to serve underscore-prefixed folders
  6. Wrote documentation and README

The whole project took about 2 hours from idea to live deployment, with AI handling 100% of the code generation.


🔗 Live: arsen-gevorgyan.github.io/task-planner

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12
Open comments for this post

19m 12s logged

I built Task Planner - a personal productivity web application from scratch using DeepSeek AI as the sole developer.


How It Works

The app has three main pages:

  • Global Tasks - Create reusable task templates with custom durations, reminders, and emoji icons. These act as blueprints for your daily planning.
  • Today’s Planner - Schedule tasks from your templates. The app automatically assigns the earliest available time slot and prevents overlapping tasks. You can start tasks early, mark them complete, or they turn red if missed.
  • Focus Timer - A dedicated timer page with a visual countdown circle, elapsed/remaining time display, and finish/stop controls. Only visible when a task is running.

Technical Details

  • Built with Next.js 16, TypeScript, and Tailwind CSS v4
  • All data stored locally using IndexedDB (Dexie.js) - no backend needed
  • State management with Zustand, UI components from shadcn/ui
  • Browser notifications for task reminders and overdue alerts
  • Static export deployed to GitHub Pages

My Process

  1. Specified the complete requirements to DeepSeek AI
  2. AI generated the entire project structure, code, and configuration
  3. Fixed Tailwind CSS v4 compatibility issues
  4. Configured GitHub Pages deployment with proper base paths
  5. Added .nojekyll to serve underscore-prefixed folders
  6. Wrote documentation and README

The whole project took about 2 hours from idea to live deployment, with AI handling 100% of the code generation.


🔗 Live: arsen-gevorgyan.github.io/task-planner

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Ship 💀 Cursed

What Did You Make?
Three new apps for Galaxy OS: Galaxy Explorer, Alien Decoder, and Space Quiz.

What Was Challenging?
Alien Decoder - Getting the NASA API to work. The first API failed with CORS errors, so I switched to NASA's API. Also had to make sure the encoded text used capital letters to match the Translator's exact output.

Space Quiz - Preventing double-clicks so players can't cheat by clicking multiple answers. Showing correct/wrong colors and revealing the right answer when wrong.

Galaxy Explorer - Making planet images display as circles with a black background and golden glow. Connecting 8 buttons to one function using data-planet attributes.

What Are You Proud Of?
The Decoder fetches real NASA facts from the internet and encodes them

Two apps work together - Decoder gives you encoded text, you use Translator to decode it, then type the answer back in Decoder

Quiz picks 5 random questions from a pool of 10, so it's different each time

Planet images show in perfect circles with a space-like glow effect

What Should People Know to Test?
Use Live Server - NASA API won't work if you open the file directly

Decoder flow - Click "Copy Text" and "Copy Key", open Translator, paste both, click Decode, then type the answer back in Decoder

Explorer - Click any planet to see its image and facts

Quiz - Answer all 5 questions to see your final score and rank

  • 1 devlog
  • 3h
  • 3.73x multiplier
  • 5 Stardust
  • WebOS 2
Try project → See source code →
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2h 47m 43s logged

I’m working on 3 new apps for Galaxy OS

First app: Galaxy Explorer
Click any planet button to see its image appear in a black circle with a golden glow. Below the image, it shows the planet’s distance from the Sun, how many satellites it has, and a short description. All 8 planets are in a grid.

Second app: Alien Decoder
A random NASA space fact is encoded using Caesar cipher with a random key. You copy the encoded text and key, paste them into the Translator app to decode, then type the answer back in the Decoder to check if you got it right.

Third app: Space Quiz
5 random questions about planets and space. Each question has 4 answer choices. Correct answers turn green and wrong ones turn red with the right answer shown. At the end, you get a final score and a message based on how well you did.

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41
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2h 47m 43s logged

I’m working on 3 new apps for Galaxy OS

First app: Galaxy Explorer
Click any planet button to see its image appear in a black circle with a golden glow. Below the image, it shows the planet’s distance from the Sun, how many satellites it has, and a short description. All 8 planets are in a grid.

Second app: Alien Decoder
A random NASA space fact is encoded using Caesar cipher with a random key. You copy the encoded text and key, paste them into the Translator app to decode, then type the answer back in the Decoder to check if you got it right.

Third app: Space Quiz
5 random questions about planets and space. Each question has 4 answer choices. Correct answers turn green and wrong ones turn red with the right answer shown. At the end, you get a final score and a message based on how well you did.

0
2
41
Ship

What did you make?
I made a personal portfolio website using HTML and CSS to show my projects, skills, and contact information.

What was challenging?
The CSS was hard. At first I thought it would be easy, but while making the design and styling everything, I realized it was much harder than I expected.

What are you proud of?
I am proud that I built the whole website myself and made it match the design idea I had in mind.

What should people know so they can test your project?
The website is fully deployed online. You can open different pages, check my projects, and use the links to test demos and GitHub repositories.

Try project → See source code →
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19m 47s logged

Made solid progress on the website
Added a navigation bar for easier movement across the site
Created multiple pages including Home (Index), Contact, and Projects
Worked on the overall styling/design to improve the UI
Added CSS animations to make interactions and page transitions feel smoother and more dynamic

0
1
136
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19m 47s logged

Made solid progress on the website
Added a navigation bar for easier movement across the site
Created multiple pages including Home (Index), Contact, and Projects
Worked on the overall styling/design to improve the UI
Added CSS animations to make interactions and page transitions feel smoother and more dynamic

0
1
136
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Reposted by @Arsen

21m 47s logged

Today I worked on building the structure of my website using HTML. I created the basic layout of the page, added sections, a footer, links, and images, while learning how different HTML elements are used to organize and design a webpage.

0
1
56
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21m 47s logged

Today I worked on building the structure of my website using HTML. I created the basic layout of the page, added sections, a footer, links, and images, while learning how different HTML elements are used to organize and design a webpage.

0
1
56
Open comments for this post
Reposted by @Arsen

11h 56m 53s logged

I am working on a Unity game for the Juniper Dev Game Jam. The main mechanic is controlling a ship by spinning the wheel. So far I have built 3 levels, worked on gameplay mechanics, fixed bugs, and added an ending animation for the final level.

1
1
49
Ship Changes requested

**What did you make?**
I made a pirate-themed ship driving game for a game jam. The core gameplay is controlling a ship by spinning its wheel to move through the ocean while avoiding obstacles.

**What was challenging?**
The most difficult part was working with Unity triggers, colliders, and the player controller. I had multiple bugs related to interactions and movement, and fixing them was difficult because I had limited recent experience with Unity and C#.

**What are you proud of?**
I am most proud of the ship itself and how it feels in the game. It still needs small improvements, but overall I am happy with how it looks and works, especially after rebuilding my Unity skills.

**What should people know to test it?**
Use WASD or arrow keys to move the character. Press E to interact with objects such as entering/exiting the ship or opening chests. The main gameplay happens when controlling the ship through the wheel to navigate the ocean and avoid obstacles.

  • 1 devlog
  • 12h
Try project → See source code →
Open comments for this post

11h 56m 53s logged

I am working on a Unity game for the Juniper Dev Game Jam. The main mechanic is controlling a ship by spinning the wheel. So far I have built 3 levels, worked on gameplay mechanics, fixed bugs, and added an ending animation for the final level.

1
1
49
Ship

I made a simple fake computer desktop that works in your browser. It has a login screen, a desktop with icons, and five small apps. You can open Settings, Calendar, Calculator, Tic Tac Toe, and Translator. The clock shows the time and you can change between dark and light mode.

The calendar was also difficult because I needed to calculate which days go where each month. Tic Tac Toe needed a lot of thinking to check if someone won. Saving settings in the browser was new for me too.

How to test my project?
You can try it on GitHub. Just go to my repository and open the index.html file in your browser. Or you can use the GitHub Pages link.

Try project → See source code →
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Reposted by @Arsen

2h 25m 13s logged

Login screen - Type your username to startLoading animation

  • Shows a progress barDesktop
  • Has app icons you can clickSettings
  • Change theme, background, clock settingsCalendar
  • See the current month and navigateCalculator
  • Basic math operationsTic Tac Toe
  • Play with a friendTranslator
  • Encrypt/decrypt messages with Caesar cipherDark/Light mode
  • Switch themesClock
  • Shows time with options
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